Sledgehammer Games hiring FX Artist
Posted in: The Job LotFX Artist – Temporary
Primary Responsibilities:
Working with Level Designers and Team Leads to create fx for stunning environments and exciting moments.
Creation of real time particle systems via proprietary software.
Texture creation using available graphic applications.
Population of effects in game using a propriety scripting language.
Solving technical issues that arise with new tools or game performance.
Requirements:
At least 2 to 3 years of next-gen visual effects development on console hardware (360, PS3).
Experience with and a good working knowledge of the limitations and expectations of next generation hardware.
Excellent working knowledge of Maya and Photoshop.
Excellent written and oral communication skills. Ability to communicate effectively with both Artists and Programmers.
Possesses a good art sense (e.g. knowledge of composition, color, 3d modeling and painting).
Strong texture creation skills.
Experience in using and modifying real-time materials.
Preferred:
Experience with Maya’s fluid dynamics and Mental Ray.
Experience with After Effects.
Strong understanding of real-time physics systems.
Experience with one or more scripting/programming languages.
Experience creating and configuring geometry assets for in game particle systems.
Film/TV experience a plus.
Please email resume/reel to Michelle Gallego at mgallego@activision.com
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