Shader needed for MPC London
Posted in: The Job LotMPC currently requires a Shader Writer to join our Features Division.
Primary responsibilities:
Design and write RenderMan shaders and DSO’s to create a photorealistic
look for film.
Apply procedural shading and scripting techniques.
Develop rendering tools for creatures, environments, props, and visual
Effects.
Write surface, light, displacement and volume shaders.
Use lighting and rendering techniques, including HDRI and Global
Illumination.
Work in conjunction with lighting TD’s and R&D Programmers to ensure
shots can be delivered to the very highest standard.
Translate artistic ability into technical applications.
Provide shader support to the lighting team throughout production.
Experience and skills:
-Proven experience in feature film/broadcast visual effects production
-Excellent understanding of RenderMan’s Shading Language and RAT Slim’s templates.
-Thorough understanding of techniques and technologies relating to shading, lighting and rendering, with a showreel to back this up.
-Previous experience shading cloth, fur, feathers, water, FX (fire, smoke, dust, …) and hard surfaces in a photorealistic fashion is a plus.
-Experience with HDRI and Global Illumination.
-Good understanding of the entire visual effects process, from shooting to modelling to texturing, animation and lighting and rendering.
-Good computer skills, particularly with UNIX/Linux command line interface.
-RAT Alfred scripting/mental ray shader programming/ MEL programming a plus
-Maya API and generic C++ programming is also beneficial.
Salary: Competitive remuneration package
Location: Vancouver
Application Closing Date: Ongoing recruitment
This is an exciting opportunity to work in the dynamic world of visual effects. If you are interested please apply online here: http://www.moving-picture.com/index….nology&loc=ldn
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