MPC Vancouver: Mid level Modelling TD
Posted in: The Job LotCandidates should be willing to consider their task part of the creative process, not only a matter of duplicating scans or drawings. Often designs must change in the modelling/rigging phase. So a design and/or sculpting background would be ideal but not essential. Some technical proficiency with building models for deformations (like blendshapes, deformers and muscle/skin simulators) is a must. Solid production experience required.
Duties and Responsibilities:
· To bring a creative spirit to the task
· To build 3D models which artistically represent the designs while technically meeting the needs of other processes
· To be flexible and team oriented
· To communicate about their progress and ideas with their supervisor and producer daily
Requirements:
· Ability to interpret models from both 3D scans or 2D artwork
· Advanced UV skills a must
· Experience building models for facial and body deformations
· Thorough working knowledge of Maya’s modelling tools, and Zbrush/Mudbox
· Knowledge of any supplemental modelling tools or additional packages a plus eg: Cyslice
· Experience working in a Linux environment
· Fine art skills and design background a plus (sculpture, drawing, Industrial Design)
· At least 3 to 4 years of relevant experience
Details:
· Location: Vancouver, Canada
· Start Date: Immediate
· Duration: Project based
· Date Posted: July 20th, 2011 to August 19th, 2011
If this position sounds of interest then please apply via our website.
We look forward to hearing from you!
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