MPC Vancouver: Mid-level Modelling TD
Posted in: The Job LotCandidates should be willing to consider their task part of the creative process, not only a matter of duplicating scans or drawings. Often designs must change in the modelling/rigging phase. So a design and/or sculpting background would be ideal but not essential. Some technical proficiency with building models for deformations (like blendshapes, deformers and muscle/skin simulators) is a must. Solid production experience required.
Duties and Responsibilities:
- To bring a creative spirit to the task
- To build 3D models which artistically represent the designs while technically meeting the needs of other processes
- To be flexible and team oriented
- To communicate about their progress and ideas with their supervisor and producer daily
Requirements:
- Ability to interpret models from both 3D scans or 2D artwork
- Advanced UV skills a must
- Experience building models for facial and body deformations
- Thorough working knowledge of Maya’s modelling tools, and Zbrush/Mudbox
- Knowledge of any supplemental modelling tools or additional packages a plus eg: Cyslice
- Experience working in a Linux environment
- Fine art skills and design background a plus (sculpture, drawing, Industrial Design)
- Completion of University (or equivalent) and/or at least 3 years relevant experience
Details:
- Location: Vancouver, Canada
- Start Date: Immediate and into 2011
- Duration: Project based
If this position sounds of interest then please visit our website.
We look forward to hearing from you!
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