Character Artist – VFX (Full Time)
Posted in: The Job LotOOOii is currently seeking a talented 3D Character Artist. This artist will be actively involved in generating high quality models for top Hollywood IP. This person should be experienced in creating characters with a high level of detail and high level of accuracy in respect to the reference art. The artist should also be deeply familiar with building models that can easily be rigged for animation.
To apply to the following position, please submit your resume, link to your online website/portfolio and salary requirements to:
Andy Cheren | Director of Staffing
Email: andy.cheren@ooo-ii.com
NO PHONE CALLS OR DROP-INS PLEASE
Demo Requirement
- Must provide a demo portfolio with a detailed shot breakdown – please include the following:
- 360 Turntable of models without texture lit
- Wireframe versions
- Time of completion per model or asset
Responsibilities
- Create 3d characters based on Hollywood film reference material
- Must be able to create a wide variety of characters at photo-realistic detail from futuristic robots and monsters to real life people.
- Modify and/or simplify VFX source assets for optimized rendering
- Work with animators to bring life to the character.
- Tackle unfamiliar problems through research and experimentation
- Must be responsive to pressure and tight deadlines
- Must be available to work on-site with core team during company core hours
Experience
- Prior shipped or completed experience in the Feature Film or Video Game Industry
- 5+ years experience with Maya, Photoshop
- 2+ years experience with Z-Brush/Mudbox
- Proven ability to multitask and prioritize competing demands
- Solid understanding of game or movie creation processes & dependencies
Preferred Skills
- Strong understanding of anatomy
- Solid foundation for designing expressive characters
- Attention to detail in organization of model
- Ability to model with good practices with an ability to use or not use certain Maya feature sets
- Careful modeling style to create watertight meshes
- Ability to provide a fully UV mapped final asset
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