3D Rigid Body Artist (VFX) – Full Time

OOOii Realtime is a premiere Visual Effects and Technology Developer located in Hollywood, CA and we are in the process of building a new team that will be using game technology for very high-end visual effects development. As an instrumental part of a new era in the company’s successful 14-year history, this new team will be responsible for enhancing cutting edge game engine technology to create compelling cinematic sequences in some of Hollywood’s highest profile blockbusters. Being part of the OOOii team will put you into face to face collaboration with top Hollywood directors such as Steven Spielberg, Michael Bay, and JJ Abrams.

OOOii is currently seeking a talented 3D Rigid Body 3D Artist. This artist will be actively involved in generating high quality models for top Hollywood IP. This person should be experienced in creating a wide range of models with a high level of detail and high level of accuracy in respect to the reference art. Modeling tasks may include buildings, vehicles, props, furniture and other environmental elements.

To apply to the following position, please submit your resume, link to your online website/portfolio and salary requirements to:
Andy Cheren | Director of Staffing
Email: andy.cheren@ooo-ii.com

NO PHONE CALLS OR DROP-INS PLEASE

Demo Requirement

Must provide a demo portfolio with a detailed shot breakdown – please include the following:

  • 360 Turntable of models without texture lit
  • Wireframe versions
  • Time of completion per model or asset

Responsibilities

  • Create 3d assets within the scope of the reference material
  • Must be able to create a wide variety of models at photo-realistic detail
  • Ability to take a style guide and generate assets within a unified style
  • Modify and/or simplify VFX source assets for optimized rendering
  • Tackle unfamiliar problems through research and experimentation
  • Must be responsive to pressure and tight deadlines
  • Must be available to work on-site with core team during company core hours

Experience

  • Prior shipped or completed experience in the Feature Film or Video Game Industry
  • 5+ years experience with Maya, Photoshop
  • 2+ years experience with Z-Brush/Mudbox
  • Proven ability to multitask and prioritize competing demands
  • Solid understanding of game or movie creation processes & dependencies

Preferred Skills

  • Ability to self manage time and give realistic estimates for project completion
  • Attention to detail in organization of model
  • Ability to model with good practices with an ability to use or not use certain Maya feature sets
  • Careful modeling style to create watertight meshes
  • Ability to provide a fully UV mapped final asset

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