Color matching fire and explosion
Posted in: Beginners TalkRegards
J.
Regards
J.
Thanks:rolleyes:
I’m an assistant picture editor on a very low, low budget feature film and have been tasked with creating the final main and end titles elements for our 2k DI and eventual filmout and was curious if there were any standard workflows or established best practices I should be following when doing so. These are going to be very standard/static titles over black and/or picture so nothing fancy. My plan was to use photoshop to create each title card and export 2k uncompressed TIFFs but thought it couldn’t be that easy could it? My main concerns are creating an image with adequate pixel depth (photoshop defaults at 72 pixels/in) and color space.
Any info that can be shared on this topic would be greatly appreciated.
Thanks!
I have this shot, where I need to do some clean-up work and I thought I will ask for any advices how to go about it..
The idea of this shot is that the guy stands up from the table and sees that he is the last one in the room, after nodding his head he leaves the frame .. Now when I filmed this there were few people in the shot and since I could not do anything about it I had to just get the take, and with hopes that I will deal with it later on in post.. and now I came to that point..
the shot is 325 frames long.. I’ve done some cleaning work before, so creating a clean plate isn’t an issue.. What’s an issue is I don’t quite know how to deal with the hair.. coz the actors moves threw all the clean-plate patches straight roto seems to be not the best solution to go with (since there is a lot of detail in the hair).. is there any other techniques/ways to deal with it? Any thoughts are welcomed and would be really appreciated..
screengrab attached (red areas would be the patches)
I realize the animator could’ve provided me w/ a slow-motion version of the shot and I can speed it up and slow it down in comp, but right now that’s not the case (though I really wish it was)
am I just stuck having to use forces to drag and push the particles to fake the dynamics?
PS.. In demo mode no saves…WTH…roto needs saves..Also my area is prone to power shutdowns…LOL..
thnx
Also, how can I have a layer with single mask of multiple shapes, or to have multiple masks adding up, instead of Mask 2 acting only inside Mask 1, etc? Do I necessarily have to duplicate layers?