Mr X – A Dark Short by Alex Nicholson
Posted in: Animation, art, cg, cinematography, Design, directing, Film, illustration, Motion, vfxMPC work wonders on this dark short directed by Alex Nicholson. enjoy…
Giant Ant : The Toms Story
Posted in: Animation, directingGiant Ant do it again with a new longer form, beautifully crafted animation telling the story of TOM’S shoes.
Giant Ant’s 2013 Motion Reel
Posted in: Animation, Canada, cel animation, character, Colorful, General, giant ant, portfolio, reel
What an inspiring reel by Giant Ant!
Giant Ant: Autumn 2013 Reel
Posted in: Animation, illustration, MotionVancouver based Giant Ant dropped a great new motion reel with all kinds of unreleased work.
Buck: ChildLine “First Step”
Posted in: Animation, MotionLondon based YCN Studio commissioned animation company Buck to create this sensitively and delicate cell-animate piece in order to promote ChildLine, a UK-based, confidential, free, 24-hour counseling service for children and young people under the age of 19. ChildLine deals with any issue that causes distress or concern, one of which is unfortunately sexual abuse.
Credits:
Directed by: BUCK
Executive Creative Director: Ryan Honey
Executive Producer: Maurie Enochson
Producer: Ashley Hsieh
Creative Director: Joshua Harvey
Associate Creative Director: Joe Mullen
Designers: Joshua Harvey, Joe Mullen, Gunnar Pettersson
2D Animators: Laura Yilmaz, Kendra Ryan, Gunnar Pettersson, Claudio Salas, Matt Everton, Thierno Bah, Ege Soyuer, Zach Eastburg, Oliver Dead, Moses Journey
3D Artists: Yates Holley, Alex Dingfelder, Matt Everton
Compositors: Claudio Salas, Alex Dingfelder, Oliver Dead
Music and Sound Design: Antfood
Andrew Vucko: Strength In Numbers
Posted in: Animation, vfxGreat work from Toronto: Andrew Vucko and Nicolas Girard teamed up to create Strength In Numbers for studio Common Good.
Animation For A Cause
Posted in: Animation, Design, directing, Non-Profit
Mexico City based animator & director Yaniv Fridman has launched an exciting new non-profit called Animation For A Cause. Promoting social causes through one minute animations. Creating visually engaging, message driven pieces that can work as a pledge for sponsorship, a fundraising tool, to advertise a cause or simply to engage viewers. Viewers who are only one click away from getting involved. Check it out, share it, make a donation.
ILOVEDUST –> GOLDEN WOLF
Posted in: Animation, illustration, MotionDid you know? After several years as I Love Dust’s motion department, a brand new entity has spread their wings and become Golden Wolf. Now focusing solely on animation, motion graphics and anything in between. Below, check out their recent MTV VS, where they geek out with neon and smashed glas for MTV UK as part of the branding for their Vs series. The ident will play across a number of their channels over the coming months.
®Creative studio Mill+, the concept, design and animation arm of renowned VFX company The Mill, has contributed its visually stunning cinematics to Activision’s blockbuster Call of Duty: Ghosts, the new installment in the global phenomenon Call of Duty® series. Led by Cinematics specialists at Infinity Ward, Mill+ collaborated with teams of elite designers and visual effects artists in both their Los Angeles and London studios to create the cinematics players started seeing on Nov. 5.
The team at Infinity Ward had a vision for how cinematics could further help to bring the new narrative to life. Developing the look in collaboration with The Mill led to a new and unique level of cinematics that is sure to captivate and immerse players into the experience.
The highly-stylized look was created from scratch, but reads as a hybrid of live-action and CG. High contrast, sharp shard-like shapes distinguish enemy Federation forces from the light and smoke elements that characterize the underdog Ghosts. Each cinematic delivers a story, with “Loki,” for example, depicting a clinical and clean outer space vista using reflections, lights, flare and spills of light, while “Legends Never Die” uses explosions, fire, smoke and fog, looking down at South America, then at city level in Caracas after the demise of the continent.
Mill+ Creative Director/Director Paul Mitchell, based in Los Angeles, drew upon over a decade’s worth of experience in design and visual effects. “The most intriguing aspect of Ghosts was the opportunity to combine storytelling with design and visual effects,” Mitchell says. “We created something unique to each based on the story Infinity Ward wanted to tell. Through the overall process, we made sure there was a cohesive look and feel.”
“This project owes so much to Infinity Ward’s vision and desire to raise the level of creative aesthetic,” Stephen Venning, Executive Director, Mill+ says. “The team wanted contemporary, unique graphics that would reflect the sophisticated storytelling. Working with his lead designers Ed Laag and Eugene Gauran, Mill+’s Mitchell built style frames and narratives that are comparable to anything you would see in a movie.”
Call of Duty: Ghosts is available now on Xbox 360, PlayStation 3, Wii U and Windows PC, and will also be available on PlayStation 4 and Xbox One later this month.