Ram Player audio…
Posted in: 3DS Maxdoes anyone if it’s possible to load audio into the RAM player while viewing a sequence?
i’m trying to simply sync audio with my renders without going into another application…
thanks
i’m trying to simply sync audio with my renders without going into another application…
thanks
Hi want to share 3ds max particle flow logo animation project file, To create this effect i used 3ds max Particle System,I hope guys it may help you. Sample Video
Does anyone here have any insight into an issue like this? or maybe a solution even.
thanks,
Matt
Second question. Do you render all the time all the passes for comping? If not, which are the passes that you render most often? Why?
Third question. Do you render with DOF on or just render a Z-depth pass and add DOF in comp? Same question goes with motion blur -> motion vectors or inside job?
I am usually rendering in mental ray. I don’t usually render all the passes unless I’m not that sure what am I going to do in comp. Usually I try to get the 3d look pretty close to what I need. I don’t rely on changing the look DRAMATICLY during comping. Of course, most of the times I render diffuse, specular, reflection, AO, self illumination. I often do a low-res low-qual test render before the final one. Most of the times I rely on Z-depth and motion vectors. I find it much faster, but sometimes it costs me when I have very fine detail.
This is new 3d max mental ray Production renders.project file available,i hope it help you.
www.m9fx.com
:niceone:
Here one more Movie title shader in 3ds max,in mental ray.
www.m9fx.com
So what I did:
– created a ground plane (1×1 segments)
– created a box (30m x 1m x 1m) – (1x1x1 segments)
– created a plane for the cloth (30m x 1m) and a lot of segments (300×50)
Local simulation – allow it to fall. Pulled some faces with live drag to so it shouldn’t be that uniform. Already the cloth is not standing 100% on the box, it has some weird intersections that shouldn’t have happened.
Next, I want to add a wind, so I keyframe it, add the force and let it simulate again, but the results aren’t the expected ones. Weird intersections and, on the other hand, the wind not really taking action on the whole cloth.
So, the question is: are there any parameters to tweak in order to get a better sim? Is there another way to simulate cloth except the in-house Cloth modifier? Reactor? Or some good plugin I might’ve missed?
Thanks.