Onesize for Warde: “Home Is A Quest”

Onesize branches into character work with this very nice – and very inventive – piece for Warde. Personal favorite: momma bird. There’s a lot to like here, but one thing I particularly notice after a couple of watches: the well handled character animation is a real foundation in supporting the larger world concept.

Be sure to check out the making of as well:


Agency : Leo Burnett

Chief Creative Officer: Bechara Mouzanar
Executive Creative Director: Malek Ghorayeb
Creative Director: Areej Mahmoud
Copywriter: Samer Zoueihed and Grace Kassab
Senior Art Director: Davina Atallah
Art Director: Marya Ghazzaoui
Account Director: Peter Mouracade
Deputy Managing Director: Nada Abi Saleh
Account Manager: Grace Zakka
Planner: Youmna El Asmar

ONESIZE:

DIRECTED & PRODUCED BY ONESIZE

EXECUTIVE CREATIVE DIRECTOR;
KASPER VERWEIJ

EXECUTIVE PRODUCER:
PEPIJN PADBERG

ASSOCIATE CREATIVE DIRECTOR:
ROGIER HENDRIKS

ART DIRECTOR /PRODUCTION DESIGNER:
HARM VAN ZON

LEAD DESIGNER:
REINIER FLAES

3D MODELERS / ANIMATORS: (Special Effects/Computer Graphics)
REINIER FLAES,
HARM VAN ZON,
KASPER VERWEIJ,
MARTIJN PAASSCHENS,
LINUS LUNDIN,
FREDRIK EKHOLM,
STAN SMULDERS,
CHRIS COOPMANS
JOHANNES SANDE,

COMPOSITOR: KASPER VERWEIJ

STORYBOARDS & ENVIRONMENTAL CONCEPTS: HISKO HULSING

MUSIC & MIX : MASSIVEMUSIC
SOUNDDESIGN: KAISER SOUND STUDIOS / MASSIVEMUSIC

Posted on Motionographer

Onesize for Warde: “Home Is A Quest” (Director’s Cut)

Onesize branches into character work with this very nice – and very inventive – piece for Warde. Personal favorite: momma bird. There is a lot to like in this Director’s Cut, but one thing I particularly notice after a couple of watches: the well handled character animation is a real foundation in supporting the larger world concept.

Be sure to check out the making of as well:


Agency : Leo Burnett

Chief Creative Officer: Bechara Mouzanar
Executive Creative Director: Malek Ghorayeb
Creative Director: Areej Mahmoud
Copywriter: Samer Zoueihed and Grace Kassab
Senior Art Director: Davina Atallah
Art Director: Marya Ghazzaoui
Account Director: Peter Mouracade
Deputy Managing Director: Nada Abi Saleh
Account Manager: Grace Zakka
Planner: Youmna El Asmar

ONESIZE:

DIRECTED & PRODUCED BY ONESIZE

EXECUTIVE CREATIVE DIRECTOR;
KASPER VERWEIJ

EXECUTIVE PRODUCER:
PEPIJN PADBERG

ASSOCIATE CREATIVE DIRECTOR:
ROGIER HENDRIKS

ART DIRECTOR /PRODUCTION DESIGNER:
HARM VAN ZON

LEAD DESIGNER:
REINIER FLAES

3D MODELERS / ANIMATORS: (Special Effects/Computer Graphics)
REINIER FLAES,
HARM VAN ZON,
KASPER VERWEIJ,
MARTIJN PAASSCHENS,
LINUS LUNDIN,
FREDRIK EKHOLM,
STAN SMULDERS,
CHRIS COOPMANS
JOHANNES SANDE,

COMPOSITOR: KASPER VERWEIJ

STORYBOARDS & ENVIRONMENTAL CONCEPTS: HISKO HULSING

MUSIC & MIX : MASSIVEMUSIC
SOUNDDESIGN: KAISER SOUND STUDIOS / MASSIVEMUSIC

Posted on Motionographer

Street Fighter III – Furrinkazan Trailer


Victor Hugo, a talented Brazil-based artist, has created yet another fantastic piece this time based around the world of Street Fighter.  In this teaser trailer you can see the quality level is set quite high and I know I can’t wait for the full short! It brings Street Fighter to a whole new light by matching the cartoony style of Pixar with our old favorite.  Also check out his website for a full gallery of images that carry much the same style and polish as the trailer.

In his Vimeo account you can see a few tests for the project as well as a rigging reel.  Here’s a hair test to whet your appetite:

From Victor:

Street Fighter III – Fuurinkazan it’s a fan-made short animation movie made by Victor Hugo Queiroz (www.vitorugo.com) and Derek Henriques (www.derekhenriques.com), who tells the story of the fight between Ryu VS Hugo, well known by fans as was told on Street Fighter III with a whole new and original design.

Portugues – Street Fighter III – Fuurinkazan é um filme feito por fãs que conta a história da luta entre Ryu e Hugo, conhecida pelos fãs e contada na história de Street Fighter III, mas com uma proposta completamente nova tanto no visual dos personagens, quanto na maneira de descrever visualmente a luta.


Derek Henriques – derekanimation.blogspot.com.br/
Direction, Screenplay, Animation, Project Management, Smoke and Fire FX and Editing

Lá no Estúdio – lanoestudio.com
Music, Sound Design, Foley and Mixing

Lou Schmidt – louschmidt.com.br/
Music, Mixing, Hugo’s Voice

Felipe Alves – facebook.com/felipe.alvs
Source Material Consulting

Victor Hugo Queiroz – vitorugo.com
Producer, Co-direction, Screenplay, Art Direction, Character Design, Modeling, Rigging, Texturing, Lookdev, Grooming, Lighting, Rendering, FX, Post-production and Compositing)

Posted on Motionographer

New Work by Buck

Characters, cel animation & pop retro: Buck keeps on rocking with great new spots for Fruit Snacks, McDonald’s and MTV. Credits on the projects’ pages.

Posted on Motionographer

AICP Southwest 2011 Sponsor Reel

Dallas-based Element X Creative garners a trainload of nostalgia for the AICP Southwest Awards Show with their 2011 Sponsor Reel.

Through a mixture of blood, sweat, miniatures and CG, the Element X team “came together to write, storyboard, model, texture, shoot, rig, animate, composite and edit the final [5-minute] product” in short order. Four weeks, to be exact.

Of course, the storyline echoes several other time-rigging plots in popular science fiction media (e.g., two Back to the Future Easter eggs), but in this rendition, hitching a ride through Element X’s innocent world of special relativity makes sitting through a usually long drawn-out list of sponsor logos feel like the speed of light.

Element X was kind enough to elaborate on the development from beginning to end — nuts, bolts, and tools. Check out the process in their own words after the jump.

• • • • • • • • • •

From Executive Producer, Rick Perez:

Twenty-six extremely talented people, 90 Shots, 377 GB of files, two melted building models, all produced in four weeks in our spare time (if you want to call nights and weekends spare time).

Our creative minds here at Element X Creative (Dallas, TX) were pretty stoked about the Association of Independent Commercial Producers (AICP) asking us to create this year’s Sponsor Reel for the Southwest show. The creative carte blanche was daunting given such a small window of time to concept and produce a 5-minute piece. Adding to the challenge were our own high expectations, not only in terms of storytelling, but also wanting to create something that had not been done in the history of the show.

During the conceptualization phase, one of our big breakthroughs was our lack of time in general. Short deadlines are notorious in this industry and we’ve all yearned to stop time for a second and catch our breath. This idea, fused with the childhood nostalgia of miniatures and train sets, became the base foundation for our story.

Beyond the short-notice four-week production window and already ongoing gigs in house, we tackled many other production hurdles. We decided to shoot the background plates on a Canon 60D for several reasons: (A) these DSLRs are just pumping out fantastic pictures, and the readily available lens selections make getting the right angle easy; (B) we wanted to shoot over-cranked at 60 fps to help sell the scale of the miniatures as larger than they were — also some of the cars/trains that we moved practically through the scene, would look more realistic slowed down a bit; and (C) the flip-out screen made it super easy to get into tighter spaces, and to see what was going on quickly.

We also chose to shoot at a minimum of f/11, and when possible f/16 — I wanted to keep the DOF deeper, so it would seem more like it was photographed in the real world. We still wanted selective focus, but just not as much as you usually see when people show you photos of a miniature layout. This required us to dump a lot of light on the set to be able to shoot that stopped-down and still maintain a low ISO.

Last, we tried to get the camera as close as we could to ground level to mimic a large set — again with miniatures photographed that you might see, frequently it is shot from high above, since that is our natural vantage point in relation to them.

Using our internally developed OTTO rigging system, we put it through its paces quickly setting up dozens of characters and vehicles. Shooting such small miniatures with extreme focal lengths also made the 3D camera tracks challenging in certain shots. Logos were also pouring in at the last minute, so compositing was being handled up until the final hour.

Many late nights and take-out orders later, combined with a custom score and sound effects mix from Tequila Mockingbird, we came away with a unique animation that we are very proud of.

So take a peek at our latest and greatest! We hope you have as much fun watching it as our hero had while running around in the tiny world we created for him.

Official Press Release

CREDITS
Director — Brad Herbert

Executive Producers — Chad Briggs, Rick Perez
Producer — Amy Cass

Director of Photography — Brad Herbert
Location Crew — Luis Martinez, Jiss Kuruvilla
Location Manager — Robert Bray

CG Director — Eric J. Turman

Animation Director — Luis Martinez
Animators — Aaron Werntz, Steve “Q” Quentin, Andrea Thomas

Lead Modeler — Christopher McCabe
Modelers — Bobby Reynolds, Mathew Nith

Lead Rigger — Christopher McCabe
Rigger – Eric Turman

Editor — Luis Martinez, Brad Herbert

Lead Lighting Artist — Christopher McCabe
Lighting Artists — Dennis Kang, Mike Martin, Chad Briggs, Jason Moxon

Surfacing Artist — Christopher McCabe, Bobby Reynolds

Lead Compositor — Brad Herbert
Compositors — Dennis Kang, Mark Lopez ,Mike Martin, Laura Wallace, Christopher McCabe, Chad Briggs

Visual Effects — Dennis Kang, Mike Martin, Laura Wallace

Render Wrangler — Candace Morrish

Pipeline/Tools Programming — Steven Keiswetter

IT Director — Greg Glaser

Audio provided by Tequila Mockingbird
Executive Producer — Angie Johnson
Composer — Justin Tapp
Sound Design — Shayna Brown
Mix — Marty Lester

Background Plates : LMRA Railroad Activity
Special Thanks : Robert Bray (LMRA)

TOOLS
3D Package — Soft Image 2012 (.5)
Rigging — otto|rig — Proprietary Rigging Plug-in
Sculpting — Z Brush 4.2
Rendering — Arnold 1.13
Tracking — Syntheyes
Compositing — After Effects CS 5.5
Custom Scripts — Python
Cannon Cameras — 5D and 60D

Posted on Motionographer

Diablo III Black Soulstone Cinematic

You don’t have to be D&D nerd to appreciate this amazing Cinematic for Diablo III Black Soulstone. Made by Blizzard Studios.

Psyop: Norton “Stuff Anthem”

Working with Smuggler for agency Leo Burnett Chicago, Psyop directed a lovable new spot for Norton, an anti-virus and personal data protection company. (Ah, anti-virus software. It’s been so long since I’ve even thought of you … but I digress.)

The spot is huggably fun. With a palette of subdued jewel tones and a cast of friendly folk, it draws me in (pun intended) over and over, as I look for new details and relish the ones I’ve already collected.

The spot’s co-creative director, Fletch Moules, was kind enough to chat with us over tea. Actually, it was over e-mail, but I was drinking tea at the time.

Interview with co-creative director Fletch Moules

When you started working with Leo Burnett, how fleshed out was the script and visual direction?

Leo Burnett sent us a fun script outlining the importance of our personal data. The VO was pretty much fleshed out, but there wasn’t really a visual direction set, leaving us with the challenge of how to explore the world of “Stuff,” convey its message and the branding of Norton.

We had shared a couple of visual references early on, but nothing too concrete. The aim was to keep the tone fun and light, to keep it simple and let characters move about freely without being bogged down in an information overload.

The biggest visual challenge was how to express the sense of stuff. We floated around a few different ideas on how this could work, but soon settled on the idea of the strings.

Technologically and creatively, it seems we’re at a weird crossroads: the distinction between analogue and digital matters less and less. A lot of digital stuff looks analogue and, in some cases, analogue even looks digital. I feel like “Stuff” is a good example of what I call “analogue ambiguity.” What do you think about that? Do you agree?

I guess with the ease at which we create great visuals these days digitally, there is always a tendency to revere the analogue era of our industry. We really wanted “Stuff” to have a traditional 2D feel. In order to achieve that in the timeline we relied heavily on new techniques in digital production — all the characters are 3D, the backgrounds are projected in Nuke and AE, and much of the character lighting is done with Nuke’s Relighting tools using normals passes. At the same time, we used some pretty old-school animation techniques, like when the taxi takes off and heads to the town.

I think it’s great that it’s a mixed bag of old and new techniques. It’s all about the story and the visual style that supports it.

What were some of the references you used when developing the look of this spot?

I really wanted the animation and the story to unfold as simplistic as possible. The aim was to create a handcrafted world for a software company. Though the characters are all 3D, my intention for the campaign was to have a traditional 2D feel. So of course we referenced animation classics like UPA, Fantasia, Robert McKimson and Chuck Jones, then applied their thinking to our world with a modern, whimsical touch.

Visually it had to feel hand-crafted and that’s why we really pushed the brush strokes and kept things a bit loose. The color palette was very important. We developed a base palette from Norton’s brand and this set the tone for beginning and end. However, I wanted the viewer to feel like they went on the journey with Mr. Stuff. When things got tough for him, so did the palette.


How much evolution did the character designs go through? Did they change a lot as you worked on the project?

Honestly not very much. At the pitch stage we’d loosely explored various versions of Mr. Stuff, but soon went down a path of very simple shapes for all the characters. Leo Burnett loved this approach, which was great. Our lead designer Kenesha then fleshed out Mr. Stuff’s final look (still at the pitch stage) and he went straight into production.

I really like the cel animated liquid sequence. Was that, in fact, hand-animated? If so, why did you go that route?

Our goal for the whole spot was to try keep the look as 2D as possible. I loved the work that Psyop’s 2D animators had done on the Reebok Zigtech spots, and thought this spot could really use that touch. When we came up with the water sequence, there really was no doubt how we’d approach it … get the Zigtech guys!

What was the biggest creative challenge for this project?

The biggest challenge of the whole job was trying not to say the word “stuff” in meetings!

Seriously, Leo Burnett and the client were fantastic to work with. Together we quickly nailed the visual style, branding and narrative. So the biggest challenge was just the deadline. We had six weeks to deliver the 60” from award.

What about the biggest technical challenge?

Again, really it was the timeline. We had to make creative and technical decisions quickly, with no time for going back. So things had to be flexible.

One thing we did to help this was to implement Nuke’s relighting tools into our work flow by using normals passes. This let the compers get to work a lot earlier in the process than usual … and let me make lighting calls up until the last day of production.

As the subway takes off, we see a character in the background running to catch up with the train. I love that detail and the character on the left edge of screen turning to see him. Where did that idea come from? Did you have to fight to keep it in the spot?

That’s also one of my favorite moments. All credit goes to Dan [Vislocky], our animation lead for that. Those extra human touches really sell the moment and make for a few extra viewings.

A Little More on Fletch

If you’ve been paying close attention to Motionographer, you’ve seen Fletch’s name pop up more than once. Before joining Psyop’s LA office, Fletch worked up quite a résumé for himself.

He worked as a model maker and sculptor on features including Star Wars Episode II: Attack of the Clones, Moulin Rouge and Red Planet. Also of interest to our readers: Moules worked in London as head of 2D at Nexus Productions, where he worked closely with Nexus directors Smith & Foulkes to bring their short film, This Way Up to life.

Credits

Advertising Agency: Leo Burnett, Chicago
Global Creative Director: Mark Tutssel
Executive Creative Director: Susan Credle
Creative Directors: Dave Loew, Jon Wyville
Art Director: Rainer Schmidt
Copywriter: Tohru Oyasu
Executive Producer: David Moore
Producers: Christopher Cochrane, Stephen Clark

Director: Psyop
Production Company: Psyop/Smuggler
Psyop Creative Directors: Fletch Moules, Laurent Ledru
Psyop Executive Producer: Neysa Horsburgh
Psyop Producer: Amanda Miller
Psyop Associate Producer: Hillary Thomas
Smuggler Executive Producer/Partner: Patrick Milling Smith
Smuggler Executive Producer/Partner: Brian Carmody
Smuggler Executive Producer/COO: Lisa Rich
Smuggler Executive Producers: Allison Kunzman, Laura Thoel

Models and Textures: Rie Ito, Brianne Meyers, George Longo, Matt Berenty
Riggers: Sean Kealey, Alon Gibli
Animation Lead: Dan Vislocky
Animators: Sam Ortiz, Minor Gaytan, Blake Guest, Kevin Koch, Jacob Frey, Chris Meek
Designer: Kenesha Sneed
Lighters: Hao Cui, Sarah Bockett, Stephen Delalla
2D animators: Taik Lee, Regis Carmago, Shervin Etaat, Jooyong Kim
Compositing: Fletch Moules, Michael Garrett, Miguel Bautista,
Flame: Kim Stevenson
Editor: Brett Nicoletti
Typography: Siggi Eggertson

Music: Human

Posted on Motionographer

Shintaro Ohata.

Defective Detective

Defective Detective from Cartoon Brew on Vimeo.

Avner Geller and Stevie Lewis worked together to bring us this lovely animated film about a hapless detective’s attempt in catching a serial killer. Gorgeously lit, textured, modelled and designed, it features a combination of 2D and 3D animation and debuted at Cartoon Brew’s second annual Student Animation Festival. It scores a pretty okay rating in the humor department, in my opinion, but the best thing about it is its brevity: A good film usually doesn’t have to go any longer than it needs to. On that note, I’ll shut up now and let you enjoy it.

(Thanks to Greg for the nudge.)

Posted on Motionographer

The Mill – Showreel 2011

The Mill è uno dei grandi punti di riferimento mondiali per chi fa il nostro lavoro. Pochi giorni fa hanno rilasciato un nuovo showreel dedicato ai settori TV e Film con alcuni dei loro migliori lavori. Dagli effetti speciali per la serie tv Merlin, al 3D delle Cronache di Narnia passando per numerosi blockbuster, The Mill non delude mai. Per chi ancora non li conoscesse, The Mill è stat fondata nel 1990 da Robin Shenfield e Pat Joseph, che attualmente guidano ancora il gruppo formato da più di 500 talenti.