Rigid Bodies in RealFlow

I’m doing some pre-pro/research for a few demolition effects and am curious about the scope and power of Rigid Body simulations in RealFlow 4.

Mainly, is it as powerful as other top end apps for doing effects. I’m familiar with its fluid effect uses and some of its particle capabilities but have never attempted a large scale rigid effect.

Information on it seems to be very sparse, in fact the only thing I’ve managed to find is:
http://www.rf-magazine.com/2_issues/issue_0801_01.html

Looking for any input on the subject, Thanks.

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