Direction of real wave Splash

Hi Everyone. Still new to real flow here, following tutorials from Digital Tutors at the moment.

I’m very curious about realwave object splash. I’m testing out with a simple bird model diving into the sea. There are tons of particles being emitted downward into the sea and not so many emitting upwards into the air…. Is there a way to force it to only go above the sea? Right now I’m using the volume to kill off particles going below, but it seems such a waste of particles : /

http://img217.imageshack.us/img217/2…lwavebelow.jpg

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