I’ve decided to develop some research that I could’t completely realize during my Master Thesis, really hope you guy’s can help me here a bit. Softwares and their solvers was one the steps I could’t completely fulfill because of some doubts from my behalf and also because my research could only take half the way.
So,
Maya Fluids – Grid based + Height Field + Semi – Lagrangian;
Maya nParticles – Particle based + SPH;
Realflow – Particle based + SPH + Hybrid Fluid (grid & particle based);
Houdini – Particle & grid based + SPH + Semi-Lagrangian for Pyro right? + FLIP fluid is a hybrid between volumetric fluid and SPH fluid;
Blender – Particle based + Lattice Boltzmann method;
Softimage – Particle based + SPH ICE + Lagoa Multiphysics uses an unified solver to simulate different materials but what kind? Eulerian, Lagrangian, Hybrid?
Fume Fx (3ds Max) – Grid based + Semi-Lagrangian;
Naiad – I think it uses an hybrid solver right? Some doubts here. I know it has a dynamic solver and a simulation framework able to create liquid and gases effects.
Glud3D (3ds Max, Maya & Softimage) – Particle based + SPH or Lattice Boltzmann method?
Phoenix FD (3ds Max) – Grid based + Semi-Lagrangian right? Similar to Fume Fx?
Effex (C4D) – Grid and Particle based right?
Turbulence 4D (C4D) – Grid based + Semi-Lagrangian?
Dynamite Voxel Engine (Lightwave 3D) – Grid and Particle based?
PhyFluid3D – none information available.
Hope I can get some help here.
I’ll continue with my research.
I think all of us that love fluid simulations would love it.
Thanks in advance.
Cheers
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