Types of texture maps and render passes?

Hi everyone, I am currently doing a research paper into the different types of texture maps and render passes. Besides the standard bump, colour, spec, normal maps and the standard colour, spec, occlusion, ambient, shadow and reflection, could you tell me other types?

I know that the types of passes that are used, are shot based but I would like to know how many of them exists and their purpose.

Thank you!

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