Silhouette moblur techniques

Sry for the placement of this thread. Not sure where to post it.

I’m keen to know what techniques people use when the default setting for moblur in SFX simply don’t work. I refer really to the more pronounced moblur shots which often leaves the soft edges far too exaggerated and the hard edges way too eroded. I find you can compensate for one of these but not both (well not with only one shape).

At present the method I am adopting is roto’ing initially to the soft edge (which basically leaves the hard edge hideously eroded). I then duplicate my shapes. With these duplicates I remove the moblur and give them a slight inner blur. This has the effect of bringing back the hard edge with a hint of softness to blend with the soft edge. With this method I get reasonable results.

However, is there a simpler way? If the shot demands 40 shapes then my current workflow of having to duplicate all these and fiddle with the settings is convoluted. I find messing with the moblur setting is fruitless because they apply to your shapes globally. So you may be able to line them up correctly for one shape but it puts all your others out of alignment.

(Perhaps I should mention I’m using V2.3. I don’t know if the mblur settings for v4 are improved or not).

I just wondered if people could share some of their techniques for combatting this…

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