ZBlur for DoF on Particles

I’ve made some stationary particle ‘strings’ and trying to a get variation in the depth of field through the shot using Zblur.

Testing Zblur on a card rotated 45 degrees through the scene is giving me a nice gradual blur around the focal point … but all my particles seem to be blurring by the the same amount from from-to-back / start-finish.

The particles do actually have depth in 3D space, but I’m not sure if I’m actually getting depth information from them to ZBlur. Apologies if this is a dumb question, still new to Nuke 6.3’s particle system.

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