take P pass and convert to geo

Shervin Shoughian from Image Engine did a great demo of their work on District 9. They had some great tricks for image relighting using point geometry. Take a CG position pass (an XYZ render), convert it to point geometry and interactively update lighting effects in your comp by moving lights around in Nuke’s 3D environment.

http://www.thefoundry.co.uk/blog.aspx

Any ideas of examples on doing this?

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