strange nuke problem

I have an EXR written out of Maya. I need to rerender it using NUKE so that its scanline. I hook up a write node setup the necessary ouputs and render. But what I get is Nuke is shifting my color values in the EXR. Why is this and how to avoid this problem?

What is the correct workflow to avoid this problem, and is there a solution in Nuke?
If somebody knows please help me out here. I have a lot of EXR’s left to render for my university project.

I am using NukeX6.07 OSX at university

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