SSAO in nuke ,how?

i heard about screen space ambient occlusion for long time,its widely used in game graphics, Crysis ,starcraft II and so on
then i found this in shake froum :
http://www.vfxtalk.com/forum/ambient…highlight=ssao
its not good enough in product graphics but quite nice and effective

How to make it possible in NUKE ?
any mathematics help?

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