Plugin Dev – Recompiling for new Nuke Versions

If I’m way over my head, please someone smack me into reality. (Just a quick disclaimer). I don’t have much experience in programming but I’ve been interested in plugin development for a long time. Primarily for Maya and Nuke. I haven’t so far though because of the time constraints but, more importantly, I had no understanding of where to start learning. There are resources on this forum but not for what I am about to describe:

I saw a plugin that I vehemently wanted in my workflow called SSAO (long name – Screen Space Ambient Occlusion). It’s on nukepedia with this link here

http://www.nukepedia.com/plugins/filter/ssao/

When I try to run it though, I get the infamous not a Win32 application error. I noticed that if you change the .dll to .cpp you can view the file and so you have access to the source code but I don’t know what I’m looking at, let alone how to compile it to a different (higher) version of Nuke. Could anyone specifically shed some light on how I could get this to work on Nuke 6.2? I’d love to make this a learning experience for plugin development (for me anyway).

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