Shuffle Node color banding

Hi guys, I recently have been noticing something odd when previewing my comps in FrameCycler. I pull in my exr render from vray as linear (default), change colorspace to sRGB, preview it in Flipbook to watch it, change color calibration to "off", and it looks fine. Now when I start to use the "shuffle node" or "merge" to comp and do the same thing I notice a crazy image degradation occurring or banding rather, def some info is getting lost in there somehow. Anyone else notice this ever? I’m definitely not a comping wiz but this is really confusing. Any guidance would help.

Thanks a ton
Tim

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