shadows with falloff

I have been using the 3Dshadows plug from creative crash. it’s a very simple but effective setup to generate faux shadows in nuke but I need to try to get a bit more realism into the shadows. Is anyone aware of any faux raytracing hacks or gizmos that i could use to improve this setup?

I want the shadows to falloff by distance from the casting geo to the receiving geo as they would in a raytracer with an area light.

I have included a scene for perusal, I’m guessing any solution would involve some sort of python which is ok by me but i am not sure where to start.
maybe something using pythagoras?

the example is for Nuke 6.0v3
cheers

Attached Files
File Type: nk nukeShadowsExample.nk (8.3 KB)
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