I am searching an efficient solution for creating decent looking smoky fires on tree trunks/twigs appeared in foreground and background for a war-zone type of shot. I pull a still frame from a FXPHD term intro video to better describe the effects I am after: Basically small smokes here and there, and smoky fire on tree trunks.
I’ve searched some possible solutions for that include (I put the concerns from my perspective):
1. GenArts Monsters GT
2. Tracode Particular for Nuke
3. particles in NukeX 6.3
4. Maya fluids: highest learning curve and probably take longer to render?
5. pull keys from stock footage: most fire stock footage with dark background has no smoke in it, whereas live-action smoky fire on wood can be difficult to pull a clean key?
Since I have no experience in any of above, I am wondering which approach would be the most efficient one with little learning curve that creates descent results of fire and smokes effects?
Please, any comment is very welcome!
– Jason
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