Projecting beziers and doing “3D roto” question

I watched the video from the 2009 Nuke masterclass where Frank Rueter shows how he projected beziers on geometry to do roto based on a tracked camera. It looks great, but I have some issues. In the attaced project I have seutp a simple groundplane and a bezier projection. The problem is that as the camera moves, my bezier becomes heavely distorted. What would be a good way to get around this? Am I doing anything wrong?

Also, looking at the FX Guide TV episode (http://www.fxguide.com/fxguidetv.html, episode 96), an artist from MPC shows how he used "3D roto" to create masks, with something that looks like a different approch. Using the projection method, you can only have the mask line up at the projection frame, but for his method, the mask seems to track along at the right point all the time. Showed at around 7.25 into the video. Can anyone explain this technique?

Attached Files
File Type: nk 3D_roto_test.nk (6.9 KB)
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