Jul
30
Pulling my hair out slightly adding a RotoPaint bezier to the Holdout Matte input of Ultimate works fine, but connecting the same RotoPaint bezier to the Garbage Matte input does … nothing?
Steve Wright’s Ultimatte tutorials show him just hooking up the RotoPaint node to the GM input & bingo, the Garbage Matte works. Doing the same thing here and wondering I’m missing something.
Thanks in advance,
Dan
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