NX6.3: Ultimatte, Garbage Matte issue?

Pulling my hair out slightly – adding a RotoPaint bezier to the Holdout Matte input of Ultimate works fine, but connecting the same RotoPaint bezier to the Garbage Matte input does … nothing?

Steve Wright’s Ultimatte tutorials show him just hooking up the RotoPaint node to the GM input & bingo, the Garbage Matte works. Doing the same thing here and wondering I’m missing something.

Thanks in advance,

Dan

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