Nuke Cam Projection Question

Hi there,

we have shot giga pixel 360 panos of landscapes and want to do camera projections now in Nuke. With a single view without rotating the camera
i have done nice projections already but how to model in a 3D sotware if you want rotate (up to 360 degrees) and move the camera around in such a projected environment? Just by paning the flat image projected on a geometry i cannot match the greenscreen plates. What is the best practice doing this kind of stuff in Nuke? Model the geo in a 360 full circle and then re-project.

Hope my question is clear, i have a matchmoved camera from PFTrack from a action sequence shot on a greenscreen stage and have to comp these fighters into a virtual environment shot with a 16 Nikon camera rig and want extend my Nuke camera (matched from PFTrack) to freely fly around in a camera projected environement.

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