Apr
20
normal Map for relighting
Posted in: NUKE from The FoundryHey guys quick thing..
so I was working on a project with other people … and they were render they normal maps (Object world) for relighting purposes as a .png 8 bit ? and I said that is wrong it should 32 bit and .exr well they still used png 8 bit. When I do relighting I always use 32 bits exr (I use Nuke btw they were using AE)…. I was wondering if any of you guys have used 8 bits png for relighting? and what are you thoughts about it ..
Thank you ….
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