what I an doing is importing and *.obj (plane) and the tracked camera out of syntheyes.
the reason being is that I plan to use this as a hold out matte for a table top that has a huge amount of spill on it.
Now this whole concept works a treat….
BUT
it not a perfect fit in some places so what I want to be able to do is modify the plane corners to fudge it into place.. but as far as I can see there is nothing to do this, there is the trilinear node but this is a box mod and it also offsets my plane.
any suggestions or am I going to get an RTFM of this one.
cheers all
-DrJones
Post a Comment