Lightwrap inside of Nuke 3d-scene?

hey folks,

i just tried to apply the lightwrap-node inside of a 3d-comp, by using an FG-card with alpha for the edge and a BG-card for the light"content".
nuke allows you to plug the A and B into 3D material or card/geo nodes. but -of course- without ability to connect it to the scene it should not work.

so, is there a way to do it in 3D or do i have to take a seperate scanline-renderer to apply the wrap later on?

thanks

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