Fbx framerate issues
Posted in: NUKE from The FoundryI’m having some issues getting a cameratrack done in nuke, over to max. I hope you can help me
In nuke, the project settings are set to 25 fps. I export the camera using the writegeo node (connected to the scene node) When i import the fbx from nuke into max, and load up the image sequense I tracked, the camera animation doesnt sync up unless i set max to 24fps.
I’ve did some googling before posting this, and though I’ve found a few people who have the same issue, I haven’t seen any solution yet.
It seems max thinks the fbx is 24 fps. Does nuke always export fbx in 24 fps or is max not interpreting it correctly?
I read somewhere that some animation packages ignored the framerate in the fbx file…
Anyone have any ideas?
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