Visual Result from Softbodie and Field
Posted in: MayaI wanted to try my hand at creating this unique effect:
http://www.flickr.com/photos/andreaskoller/2163086771/
Quote the creator: "The method is quite straight ahead:
Softbodies in Maya on a hi-res NURBS cylinder. Turbulence fields. X-Ray Shader with Sampler Info and ramp on transparency (you should find tutorials on how to build an X-Ray Shader). A Ramp on the color as well. Some Tweaking. Color correction in After-Effects with Hue/Saturation mostly and some colored layers."
Now, I decided to jump into my copy of maya and see if I couldn’t at least create the form. This is where my question starts. I can’t seem to get a visual representation of the turbulent field to display so I know if its working or not. Maybe the way I’m trying this is wrong, I don’t know. Some insight would be great in this.
Here’s my process so far:
Create a Nurb cylinder
Increase the subdivisions by a substantial amount
With the cylinder selected I go to "Soft/Rigid Bodies" > "Create soft body"
Then "Fields" > "Turbulence", and from here, I mess around with the various options for turbulence, but I’m not seeing any visual feedback of the results. Clearly i’m missing a step in my process, can anyone explain what I need to do to see the turbulence’s results?
Much appreciated.
~Bry
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