Problems with Normal Mapping

Hi,
I posted this message over on The Area, but in the past you guys have been way more helpful. 🙂 Anyway here’s the issue, I’m having problems with Normal Mapping. I export the high res mesh from Mudbox and a low res one as well, when I apply the normal maps to the mesh in MayaIi’m having some weird issues where there are like squares showing up in the image. I’m pretty sure this is something to do with the UV’s but it looks like they match perfectly and if it is a problem with them, I’m not sure how to fix it.
One of the images below is the original high poly model and the other is the result I get from normal mapping.

Thanks a lot for any help,
Greg

Edit: btw, I exported the normal map as 2048×2048 and high quality settings, but the quality doesn’t seam to be too great. any suggestions?

Edit: sorry one more problem. I may be missing something totally basic here, but when I try rendering out the model (the normal mapped one) its just blank. The high poly one renders fine, but the low poly isn’t showing up in the renders.

Thanks again

Attached Thumbnails
Click image for larger version

Name:	screen_shot_20090930_at_7-670x670.57-670x670.00_pm-670x670.png
Views:	N/A
Size:	255.1 KB
ID:	8343
 Click image for larger version

Name:	screen_shot_20090930_at_7.56.36_pm.png
Views:	N/A
Size:	316.7 KB
ID:	8344
 
No Responses to “Problems with Normal Mapping”

Post a Comment