OpenEXR format rendering?

Hi
We are doing a 3d project in which we are rendering the shots through software lighting.
Actually we finished all stuff and we are completely stopped at lighting & rendering stage.
We are doing layer pass rendering so that we can edit each and every pass in DF while compositing.
But here am facing a problem,We are getting each seperate folder for each seperate pass and getting lot of confusion in checking the render data as there are 24 folders for each shot including Bg and characters.
I heard that through open exr format I can get only one image for each frame in which I will have all pases which I can split and edit in nuke later.
Is it true if it is true?
Will it works for software lighting & rendering pipeline also?
How to make openexr render by z depth and rgb manuvally created layers?
How to creat rgb pass for openexr format render?
If it works for only mental ray pipeline,Is there any other format in software lighting which haves similar properties?
If it is only there in mentalray pipeline means,Is there any drastic render time difference will come for me…If I render things in mental ray from now onwards?
Or else,Is there any other way for me to give best out put with less number of passes with less render time?
Is there any other plugin or other software to help me out in all rendering troubles….

Thanks
Leader

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