mv2DToxik Pass alpha clipping blur in NUKE

Ive done a 2d motion pass in MAYA 2009 for use in NUKE and seems to exporting OK except for the alpha.

see here

in Maya, for the 2d blur pass, I did..
– a 32 bit .exr
– motion blur: full, by 1.0, open/close 0.5, quality 1,1,1,1

for the other render layers (beauty, spec, ao..etc) i did not enable motion blur in the render globals.

in NUKE, shuffle copied the vectors out to RGB channels and in vblur , using those channels as uv with forward. alpha set to rgba.alpha.

So why is the blur getting clipped by the alpha?

thanks!

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