May
16
I’d like some assistance on an expression or some MEL that will make particles die when they collide with a specific object. the particle collision event editor only lets you specify a collision number, not a collision object, and there is no constant here I can go by as the particles are colliding with many objects, multiple times.
I assume a runtime expression would work here. The words to describe it would be:
If any of the particles in particleA collide with ObjectA, set particle lifespan to 0
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