2D Fluid Texture as Displacement

After checking out the examples on Duncan’s blog dealing with new features in Maya 2011, I thought I’d try and replicate a few. Right now I’m working on the bomber example, where particles emit into a 2D fluid texture which is used for displacement and color on a groundplane. There’s no outAlpha on the fluid texture, and when I set the Color input to density, none of the outColors produce any results on the heightField I’m feeding it into. Anyone tried this?

Thanks,
Paul

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