Stereoscopic camerasolve to Maya

Hi everyone,
I was wondering if I could tell Maya to handle a stereoscopic camerasolve from Pftrack- which basically are two independent cameras- like the internal Maya stereorig.
So that I would be able to use the stereoscopic viewport to check my 3D Scene.
Has anyone faced that problem yet ?
Thanks in advance !

Stefan

No Responses to “Stereoscopic camerasolve to Maya”

Post a Comment