we have a green screen for this shot because we want the actor to be comped in a 3d turret we are building, and we want that camera move within Maya.
now I understand that zooms really do confuse Boujou’s calculations and that it changes the lens apertures dramatically. I’ve done MANY things as trying to combine camera solves within maya (which really didn’t turn out well), changing the tracking setting to "Variable unknown" for the focal length settings, manually putting markers using paint tools in fusion, uhhh tracking in many different ways (channels, feature scale), adjusting it many ways (or that i know of anyways). and based on that, the two CLOSEST things i get are these two (and these were BOTH ONE SOLVES):
and
as you can see, the EXACT moment where it zooms in is where it really jitters and screws up the track. i was told to perhaps track those two segments before and after the zoom with boujou and manually make that zoom within Maya, but i really don’t see how that works (i don’t even know how to attempt it). i’ve tried to 2d track it but it jumps too much, and plus the fact that it does have a sort of 3d pan i really want to avoid 2d tracking. i’ve started to MANUALLY adjust the camera’s translations, rotations in maya after i exported it using the Graph Editor, but i am sure that is something we all try to avoid.
so my question is, there ANY WAY to do one of the following:
-track it ALL in boujou
-combining boujou’s camera solves within maya (if so could i ask for a detailed tutorial or a link that provides that tutorial?)
-manually re-creating the zoom in maya (which then i’m assuming you’d have 3 camera’s so i don’t see the point but if there is a way that works i would like a tutorial on that)
I apologize if i am being rude, or taking your valuable time for a person like myself. thank you all in advance.
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