Nov
04
I’m just learning this program, and I have a shot that tracked well in boujou and works great for some compositing and particle work I am doing in After Effects.
I was going to play with the footage in a 3D app, but my ground plane seems off. In boujou, when I go to the 3D view, the ground plane is pretty spot on, and all my track points sit right on top of it.
In 2D view, the ground plane is close to the right orientation, yet it hovers a good deal above the actual ground plane?
Why are these two so different, and will it make any difference when I head into the 3D app (3dsMax).
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