Atrium/Glare

Hi Everyone,
This image is part of a book project I have just finished recently.

[FONT=’Segoe UI’,’sans-serif’]http://www.amazon.com/Realistic-Architectural-Visualization-mental-Second/dp/0240812298/ref=sr_1_3?ie=UTF8&s=books&qid=1247132239&sr=1-3[/font]
The challenge was to be able to render a relatively decent scene, straight from 3ds max design 2010 using mental ray. Without any post work.
I had used some of mental ray’s proprietary shaders to create surfaces with accurate energy reflectance .
To break up some of the surfaces, I had resorted to the utility bump combiner(adsk) to be able to load up multiple bump channels(IE tiles;noise;cellular;etc…)
Finally, I had created a proprietary defaultoutput shader (Glare) to create a customised glare effect
I hope it was worth the hassle…you will be the judge of that.
Any comments would be welcome
Cheers,
Jamie

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