Dec
08
Hi guys,
i try to handle those popular long time exposure effects like in the older ipod nano spot. i mean the drawn light rays that keep staying in 3d space while the car is moving on.
i try to handle those popular long time exposure effects like in the older ipod nano spot. i mean the drawn light rays that keep staying in 3d space while the car is moving on.
so, with the fusion particle system it nearly works out. the only problem i have is the look of the splines in exact 90 degree to it. here u can see space between the single particle planes that build the ray.
normaly the problem is solved with more particles and a higher subframe calculation, but i dont get the particles as close as i need to avoid the little spaces. no matter how many particles and subframe accuracy.
any ideas?
greedz!
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