Time exposure effects with particles

Hi guys,
i try to handle those popular long time exposure effects like in the older ipod nano spot. i mean the drawn light rays that keep staying in 3d space while the car is moving on.

so, with the fusion particle system it nearly works out. the only problem i have is the look of the splines in exact 90 degree to it. here u can see space between the single particle planes that build the ray.

normaly the problem is solved with more particles and a higher subframe calculation, but i dont get the particles as close as i need to avoid the little spaces. no matter how many particles and subframe accuracy.

any ideas?

greedz!

No Responses to “Time exposure effects with particles”

Post a Comment