The Fusion 6.1 overview looks kind of interesting

The Fusion 6.1 overview looks kind of interesting.;)
http://www.eyeonline.com/web/eyeonwe…6/fusion6.aspx

Some teaser videos:
http://www.youtube.com/watch?v=JX0pEZwhEEw
http://www.youtube.com/watch?v=w-hxm30mF50
http://www.youtube.com/watch?v=1KhAidXLTrs

Some highlights:

Relighting

In 6.1 the 3D system has been greatly refined with full importing of scenes with matched animation curves, stereo cameras, lighting and multi level materials from all the major 3D applications. The GPU render outputs multiple layer types for later processing at extraordinary speed. The ability to directly have scenes in the compositing artist hands opens up creative possibilities and relieves the dependence on other departments. Now with Renderman renderer support via eyeon’s open source SDK this further demonstrates how productive, flexible and extensive the problem solving capabilities of Fusion have become.

RenderMan® Support

Fusion 6.1 now supports the Renderman renderer directly. This demonstrates the open plugin flexibility of the 3D rendering system. Making the production pipeline integration between rendering and compositing better by supporting this industry standard. This is released as open source in the 3D SDK for studios to modify and integrate.

Python Scripting

The MOST requested feature this year! Fusion 6.1 now supports Python 3.1 right within the interface, giving your scripting gurus the choice of using the built in eyeonscript or Python languages when creating Utility, Tool and Comp scripts. Both eyeonscript and Python will work together so existing scripts will continue to work, making the change over painless and allowing better integration for pipelines that prefer a single language.

RED Camera Mysterium X™ Support

With the continued popularity of the RED camera platform, it’s no mystery why the R3D™ file format in Fusion 6.1 now includes support for the new Mysterium X sensor and color science.

Particles & Geometry

Fusion’s ground-breaking particle system now allows the artist to use geometry as particle regions. Emit particles from the surface or interior of an imported FBX mesh, make a primitive 3D shape which acts as an attractor, or bounce particles from any geometry, dramatically improving the particle interaction with 3D scenes.

Particle Caching

Now Fusion 6.1 particle solutions can be cached to disk! No more waiting for particles to recalculate once the particle system has been solved.

OpenCL GPU Supercomputing

Fusion 6.1 now supports the OpenCL language, which allows tools to take advantage of the GPU in modern NVidia and ATI graphics cards to achieve blazing speed increases. How fast? We are seeing improvements as much as 1000% on some of the most processor intensive tools in Fusion (e.g. Defocus, Noise generators). Insert OpenCL code directly into Fuse tools to create your own GPU-accelerated tools. OpenCL’s open computing language is a framework that utilizes the massively parallel operations of GPU’s for general computing. Instead of just doing 3D OpenGL rendering on graphics cards, more general processing can be achieved at orders of magnitude faster than possible with just CPU’s.

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