I was thinking about shooting those objects separately as stills, apply motion blur in photoshop and then comp them together.
any ideas?
I’m setting up a shot where the actor is being set on fire. The first shot is locked off and starts at his feet so that’s pretty straight forward but later he will be moving around and then walking through a camera move.
It’s most likely going to be tracked in pftrack or syntheyes with the flames being creating in maya and some real flames comped in.
My question is the setup of the tracking markers on the actor.
Where should they be on this body?
should i have a certain amount? color ect
Any advice on camera setup? Its being filmed on a 7D, some of the shots will be over cranked to 60fps.
Any thing any1 can tell me about making sure i can get enough information from the footage would be a great help. I need to make sure as he moves the flames go with his momentum.
A good example would be the final scene in Crank 2
http://www.youtube.com/watch?v=v9euf…eature=related
many thanks
Dave
I’m setting up a shot where the actor is being set on fire. The first shot is locked off and starts at his feet so that’s pretty straight forward but later he will be moving around and then walking through a camera move.
It’s most likely going to be tracked in pftrack or syntheyes with the flames being creating in maya and some real flames comped in.
My question is the setup of the tracking markers on the actor.
Where should they be on this body?
should i have a certain amount? color ect
Any advice on camera setup? Its being filmed on a 7D, some of the shots will be over cranked to 60fps.
Any thing any1 can tell me about making sure i can get enough information from the footage would be a great help. I need to make sure as he moves the flames go with his momentum.
A good example would be the final scene in Crank 2
http://www.youtube.com/watch?v=v9euf…eature=related
many thanks
Dave
Im supervising a VFX shoot next month , and we are shooting a blade runner type sci fi on a RED one .
Now we are using the aid of a Volumetric hazer machine to soften the image
and create shafts of light .
an example can be seen here .
We are having a full cgi Character ala district 9 in the short .
Now my worry is compositing a character into the shot then blending the volumetric haze of the scene with the character … shafts of light hitting parts of the alien and the over all softness that the haze lends to the cinematography .
Sadly we don’t have time for tests .
And i need to tell the dop soon wether we can use the haze machine or not .
If you have any compositing suggestions or workflow ideas , i would greatly appreciate them
Thank you
Justin .
The problem:
I have an uncooked chicken on a plate rotating around its axis (shot – real footage).
I have a roasted chicken on a plate rotating around its axis. (shot – real footage).
I have to make a transition between these two. The problem is – they don’t have the same shape at all.
What I did:
Matchmoved the first shot. Brought camera and markers on the chicken’s skin inside 3ds max. Created a pretty high poly model of the first chicken.
Object tracked the shot againt just to compare results.
What I want to do and don’t know how:
Right now I have to unwrap the model. After that I will modify the 3 frames of the footage with the roasted chicken in photoshop so they will match the first chicken. After that I need to project those frames onto the model, and somehow combine those textures into a single map for the UVUnwrap, which unfortunately, I don’t know how.
The tools available: 3dsmax, Nuke, Photoshop, (After effects – pretty sure can’t do anything with it).
So the question is, how to project a map onto a geometry and after that take out the unwrapped texture. As far as i know, I can do this in Nuke relatively easy, but I’m not currently the Nuke master, so please help me.
Thanks.
Basically we’re planning a shoot which involves the subject/s wearing high vis jackets in a professional green screen studio. We’re wondering if orange may work better than yellow? Or are both going to be a nightmare?
If anyone has any advice at all, that’d be awesome!
Thanks in advance.
It is a very demanding project which requires 3D specialists and Web specialists to integrate their knowledge for the same .
The team is still being formed and the prospective aspirants can mail their resumes . Our official advertisement shall be circulated soon . Looking forward to hear from you .
Thanks . Rohit
i have to supervise the shooting and make the all animation…
what are the key things that i should do on set?(I’ve never supervised a shot EVER)
my client said that he doesn’t wanna the camera to move, so i guess i don’t need any tracking, except for hands and thing that will interact with the actor…
so i need at least some info to have a good camera match
The list of the things I think I need are basically those:
1-Shot lens grid
2-Camera info:
fstop
lens
shot duration
fps
shutter
filter
3-set info
distance to actor
actor height
light positions
so far that’s all…
is there anything that i should add , on my "on set to do list"??
Thanks
1.Which tool should I or someone like me starter should use as, none cannot master everything ?
2.Which softwares should I use ?
3.Are programming language needed to be learn by animators?
4.And where should begin learning these things and please suggest a best online learning web-site ?
I recently did a new episode of Protocol called LAQUARIeM. This episode was build on using green screen and sky replacement tricks in After Effects, simply to give it a shot and see how it all works. We did a behind the scenes to it, where you can see bit of the workflow.
Hit me up with any questions etc.
Enjoy!
LAQUARIeM
Behind the Scenes