INDIA ANIMATION INDUSTRY – A SAD PICTURE

http://www.tehelka.com/story_main50….090711Does.asp

DID YOU see Kung Fu Panda 2 and wonder why the best animation we can manage is an unintended horror show in 3D called Bal Ganesh? How is it that in a cultural legacy so vibrant with children’s tales, the only stories we have to tell through animation involve rigid gods without a sense of fun?

Indian animation, which at the start of this decade was predicted to be the next big thing, is facing a crisis. But just as the hype begins to turn sour for Indian animators, comes an interesting experiment in the form of an irascible monkey and a worldly parrot with a penchant for scotch whisky.

To read media reporting on the Indian animation industry is to be buoyed with a sense of rainbow-hued goodtidings, much like the sunny commentary surrounding the country’s GDP. It is reported, for example, that by 2012, the industry is headed for a turnover of $1 billion, comprising a 1 percent share in the global animation industry. Much of it to give way to a home-grown army of animators exercising their (now) matured talent on Indian characters, telling Indian stories to Indian children in an Indian way. The trouble with that narrative is that it’s a decade old and hasn’t come true. Animation is an intense mix of high creativity and hard labour. Behind every frame and every detail is an army of specialists who model, structure, colour, texture, animate, design, imagine and dialogue the characters and the world they inhabit, literally, over years. Given the sheer quantum of labour, it’s no accident that this industry was among the first to open itself to outsourcing.

Related

Suspended Animation
Cutie and the beast
Simple story, simply told

The expected evolution from outsourced labour work for, say, a Walt Disney feature, to the making of a homegrown story, indigenously imagined and told, has not happened.

Neha Shah Pastakhia, 32, has been in the animation industry since 2002. She says, “It’s a factory floor in India with a supervisor foreman who demands how many seconds of finished labour I am going to give him today. There is zero creativity. Forget about original work. Anyone who has tried it has closed down. There is a saturation point to doing someone else’s work and I know many in the field who have been working for more than 10 years and are just waiting to get out.”

The ire lies in the paradoxical nature of the work. Animation, as opposed to other kinds of outsourcing, is an aesthetic art and even in its drudgery requires craft and skill — in fact, the ownership and investment in the creative aspects often fuels the drive to work on all the less creative, but equally important laborious details. So to understand Pastakhia’s position, imagine you are trained as a painter and see yourself in the same profession as Pablo Picasso, but then find that the only job you are allowed to do is to fill in colours on numbered squares belonging to someone else.

Bollywood doesn’t see business sense in animation. The most it does is halve the duration, slash budgets, discount quality and make it mythological

What’s worse is that even the coloured squares are now diminishing. In the aftermath of the economic crisis, animation outsourcing business is not what it once was. The projects have become fewer, the market has become aggressive and India is far behind its competitors.

RAM MOHAN, chairman of Graphite Multimedia and an industry veteran of 54 years, says, “Even in the outsourcing market, we are nowhere close to the competition. Korea and Singapore produce 10-15 seconds of work per day per artist. China produces 13 seconds. The average Indian animator’s output on a high quality work is 0.5 seconds per day.”

This ineptitude is in large part due to training. Says Mohan, “It’s a mercenary approach. Take money and hand out a certificate. Often the guy who’s passed out the year before is your teacher this year. Young people are misguided by the hype surrounding animation. They have been given the impression that all you need is a 6-8 month course in software.”

The training racket churns out an average of above 10,000 animators each year. On an average, the institutes charge up to Rs 3 lakh. In a market environment, where the lowest bids that get an outsourcing project are getting lower still, salaries have fallen (the starting salary of an animator today is around Rs 7,000 as opposed to Rs 11,000 in the early 2000s). Meanwhile, the mid-level animators are losing their jobs to newly minted ones because they will work for less. The result is a stasis four to five years after committing to the profession, living on contracts with no guarantee that others will follow.

Sekhar Mukherjee, head of animation, National Institute of Design, summarises, “The picture is grim. This is a turbulent time for the industry. The hope was for a contentheavy culture. We are once again seeing mythological releases. There is very little original work.”

The way forward for the Indian animation industry is to graduate from a labour camp to original creations. That seems difficult today because Bollywood refuses to see the business sense in backing an animation film that will take three years in the making, cost money, require talent and then fizzle at the box office. The most it’s willing to do is halve the time taken, quarter the budget, discount quality and make it mythological under an ‘also educational’ logic.

Hence the buzz around India’s first indigenously made stereoscopic (you will need glasses) 3D animation feature — Delhi Safari. Slated to be released in India soon, Delhi Safari begins at Mumbai’s Borivili National Park, where a special day turns tragic when human encroachment leads to the death of Sultan — the leader of the leopards. Bajrangi, the militant monkey, is keen on waging war on the humans, but Bagga — a bear who is a pacifist and Bajrangi’s anger management therapist, prevails on the animals to give diplomacy a try. With the aid of the talking parrot Alex — a south Mumbai hedonist — the animals begin their adventure from Mumbai to Delhi, to meet the leader of the humans who sits in a place called Parliament. Made by a small Pune-based animation studio called Krayon Pictures, the film is directed by Nikhil Advani and was four years in the making. Its cost, as a source reveals, is Rs 27 crore. The dubbed English version that’s been made for international release has songs by Vanessa Williams and features Seinfeld’s Jason Alexander.

Given the future facing Indian animation, it would be interesting to see how Delhi Safari, with its original characters and novel script, fares at the box office. Indian animation needs the animals to do well.
Samrat Chakrabarti is a Senior Correspondent with Tehelka.
samrat@tehelka.com

cmiVFX Releases SideFX Houdini Hip Tricks Volume 4 Training Video

cmiVFX Releases SideFX Houdini Hip Tricks Volume 4 Training Video
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (June 29, 2011) – cmiVFX launches its latest training for the SideFX Houdini premiere digital visual effects animation software package. If three were not enough, we come back with the highly anticipated fourth, killer sibling, for the series! What can you say when you have a team like cmiVFX and Varomix? Simply awesome! We guarantee that you will be using this little bag of tricks for a long time to come. We take a lot of the initial problem solving out of so many of the sought after looks for film and television post production so that you can get your projects done in a quick efficient way. With 3, larger than normal projects, we will educate and entertain you to the very end. cmiVFX is truly proud to bring you "Hip Tricks Volume 4".

Here at cmiVFX we maintain a current training library for the latest versions of popular software titles. When it comes to high end CG and VFX training, there is only once choice… cmiVFX!

Don’t forget about the cmiSubscription plan! Get one today. cmiVFX launched the most affordable subscription plan in Visual FX Training History for only $299 USD, and if you were a subscriber, this New Training Release would already be in your account. This video is also available a-la-cart in our brand new HTML5 player system.

Short Description
Welcome to the highly anticipated "HIP Tricks" Volume 4 video, created by CMIVFX and Varomix. A partnership like no other, this joint venture shows the true camaraderie that builds a solid CG pipeline. There is a reason that cmiVFX stands alone in the high end market…. IT’S NOT FOR THE FAINT OF HEART! We will work with ANYONE that has some fantastic techniques to offer… whether it is a student half way around the world, or another training company that wants to work with us on a video title. We hand pick together the brightest, most exciting people to make the best training the world has to offer. This time we get deeper and deeper into Houdini combining different techniques to get awesome results. Just sit back, relax and enjoy the show!

||||||||||||||||||||| Houdini HIP Tricks Volume 4 ||||||||||||||||||||||
http://store.cmivfx.com/tutorials/vi…ricks+Volume+4

Realtime Motion Graphics Driven by Music
Houdini is a totally awesome app, and this time will create a scene driven by music. (A highly requested tutorial lesson by our customers) SInce we built this project in Houdini, you can setup the final cmiVFX project to use any audio files you choose while taking full advantage of the procedural workflow. This could be used for live events, visualizations, or just to animate and deform objects based on certain sounds, like a speaker pounding to the sound of the bass drum. This would surely open a huge door of possibilities for anyone with the cmiVFX project file.

Hungry Metal Eating Termites
This awesome effect, seen in movies, is surely a delight to see and to create. We use many areas of the Houdini application, and focus on making them work together to achieve this fantastic effect. We put the artist back in control, which is crucial in a feature production environment, allowing for the customization of our effects breakdowns to be used in part or whole in your pipeline. When you’re done with this lesson you’ll have inside knowledge of how many effects are done in production, and you’ll gain knowledge to develop on other similar effects for your own custom looks.

Space Shooter Game v0.01
Again I close this volume with a game done inside Houdini, although Houdini is not a game environment or engine, we again testify that Houdini CAN DO ANYTHING. In a production environment, it might seem that this would be horse play, but if you could create the proper logic, Houdini could play itself to solve even more complex shot effects. In this video the game is a bit more complex. We now have a variety of players, enemies and bullets, which creates a bit more depth and complexity. We achieve this mainly with the support of Particle Operators (POPs), which is a great environment for this kinds of complex behaviors. Again, this just proves that Houdini can tackle anything you throw at it, and that you can have fun and explore new possibilities inside the magical world of Houdini and how it can automate effects such as digital on screen content for film and televisions portrayal of PDA’s, smart phones, computer screens, holograms and heads up displays.

Alvaro Castañeda
Alvaro Castañeda, best known as "Varomix" is a 33 years old CG Generalist TD. He lost a little of his self back in 1993 at a Jurassic Park screening, and that totally changed his life. Toy Story finished the job in 1995 – there was no turning back!. He started his way in 3D back in 1998, first using 3ds Max, then Cinema4D and finally in 1999, he met Maya 2.0. Since then he has done CGI for print, web, TV, Film, DVD, I guess anything that has pixels in it!. He started using Houdini in 2002 shortly after Side Effects launched the Houdini Apprentice Program. He had also done on-set VFX Supervision and DOP Assisting.

Project Contents
All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!

This video is available today at the cmiVFX Store: http://store.cmivfx.com/

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. ( http://store.cmivfx.com/login ) For additional information about cmiVFX, visit http://www.cmivfx.com. © 2010 cmiVFX | cmiStudios. All rights reserved.

How were these 3 shots done?

http://www.youtube.com/watch?v=JByDbPn6A1o

00:22 – 00:27 – Am I right to think that this was just 2 motion control shots, some roto and some extra camera movement added back in?

00:39 – 00:40 – Am I right to think that this was just 2 shots with the same lighting and the one with Eminem was just animated/faded out like that?

01:17 – 01:25 – I can see where the cut happens, but HOW did they do that? Did they just do takes with the exact same staging and cut them?

BIG THANKS!

What’s Your Longest Render Time?

Hey Guys,

So currently I’m at every VFX artists favourite part of the job, rendering. And while waiting it made me wonder. What is / was the longest rendering time you’ve had to sit through and what was in the scene you were rendering?

I’m going through mine now, 5 hours into it and roughly 16 hours to go. A FumeFX simulation that’s particles were saved to a .bin sequence, meshed in Realflow now being rendered in 3Ds Max with Mental Ray.

A Prophet

after watching tons of just garbage porta pody thoughts and creations ..

i came across this gem
A Prophet

NOT A DROP OF VFX OR ANY 3D ..
MAYBE SOME FAKE BLOOD BUT MAN ..

THIS IS WHAT IS MISSING IN HOLLYWOOD .. GOOOD FUCKING MOVIES ..

stereoscopic work overseas

Anyone know of companies in the following countries doing stereoscopic work?

Thanks

Poland
Singapore
Korea
China

broadcast limits vs nice blacks

Hi all,
I do understand broadcast limits however, I am very confused.

For example, if I needed the blacks to be crushed to create the desired effect of the image.

Then, if I were to set the black level to broadcast specs, the black would get washed out, they would go right back to the original level.

How can I keep the "Crushed look" AND remaining broadcast safe?
Or is that an oxy moron? 🙂

Technicolor3+realtimeiOS

Technicolor3 in Realtime on your iPhone !

Hi ! i few years ago, we discuss in the forums about "The Aviator" look and how they rebuild the Technicolor 3 Strip look.

You can look at some of the posts here >
http://www.vfxtalk.com/forum/aviator…ess-t3515.html

http://www.youtube.com/watch?v=pfFp4V4OCoU

Today i released Krommy:Technicolor3. This app let you see your world in technicolor using the standar iPhone camera !.

Also you can record videos or take photos !. I take this sample video to see how it works on the offical Fast & Fourious trailer !.

Take a look at >

http://itunes.apple.com/us/app/techn…3038?mt=8&ls=1

Grettings ! :niceone:

cmiVFX Releases The Blender 3D : Massive Mammoth Masterclass Rigging Parts 1 and 2

cmiVFX Releases The Blender 3D : Massive Mammoth Masterclass Rigging Parts 1 and 2
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (June 03, 2011) – cmiVFX launches its latest training for the Open Source Blender 3D Community. It’s been about 2 years now since the frost Blender Mammoth training came into the world during the release of Blender 2.49. A lot has changed and it’s a new era, the age of Blender 2.5! That’s why we are stepping up and finally bringing the Mammoth to life! This resurrection will happen in a series of videos, recorded by some the most talented and famous Blender Artists around. That’s why we are extremely proud to introduce the Massive Mammoth Masterclass!

The first, dual video kit, will cover rigging and weighting and will be presented by Nathan Vegdahl, the lead rigger of the Blender Foundation’s open movies Big Buck Bunny and Sintel. In over 6 hours you will learn the secrets of perfect weighting, efficient control rigs and shape keys. This is the perfect foundation for the upcoming sequels of this tutorial series, which will cover animation and scene-setup.

Because of the sheer length and amount of information this tutorial is split into 2 parts. The first part will cover some essential rigging concepts, the setup of the deformation rig and creating an animator-friendly control rig with custom bone shapes. The second part of this tutorial has originally been a part of the first video and covers weighting, corrective shape keys and non-corrective shape keys. That way you can decide if you are only interested in the actual bone setup and controls and just watch video 1 of this tutorial. Or, if you are only interested the weighting process, you can watch only video 2. But if you want to learn the whole thing, get the bundle and watch both!

http://www.vimeo.com/24616856

Rigging Video 1: Controls
http://store.cmivfx.com/tutorials/vi…%3A+Rigging+V1

Every model has it’s own challenges! With careful planning you can save yourself a good amount of work. Before you even start rigging you should familiarize yourself with the model. Think about where you can skimp a little bit and where you might have to come up with some more advanced solutions.

Divide And Conquer
You don’t have to go and do everything at once. By dividing your rig into different sections and finding solutions for one problem at a time you won’t run the risk of getting confused and loosing overview.

Twist Bone And Parent Switch
In this divide and conquer approach, Nathan shows you how to setup arms with convincing twisting deformations by making use of the damped track constraint. Being able to choose whether a bone should rotate with its parent is an important option for animators, but with Nathan’s Parent Switch that will be easy to control!

IK/FK
One of the most important concepts of rigging is the setup of forward and inverse kinematics. A lot of times the arms of a character will be animated using forward kinematics, while the legs are being controlled with inverse kinematics. But especially on a quadruped like our Mammoth you need to be able to use both and dynamically choose between FK and IK. In this tutorial you will learn how to use custom properties and driven constraints to create an easy to control IK/FK Switch.

Spline IK
One obvious challenge you have to deal with when you are rigging an elephant or a Mammoth is creating controls for the trunk that the animator can use efficiently. This is where Blender’s SplineIK comes in handy. Bezier Curves are used to guide the inverse kinematics of this special constraint. Combined with an IK/FK switch this will allow you to setup a comfortable trunk rig.

Brining It All Together
After you have solved the different problems of the Mammoth rig one by one, you can bring it all together by creating the actual rig. First you create the deform-rig that will actually deform the mesh and that the animator won’t touch. When that is done it’s time for the weighting. There are different ways to do that, automatic weights, weight-painting and manual weighting, with automatic weights being the quick and dirty way and manual weighting the most precise albeit tedious. We went for the precise way which takes a lot of time and is a challenge of it’s own, that’s why we decided to put that in a separate video and focus just on the bone setup in this one.

The Control Rig
Finally we assemble all the different rigging methods we learned in this tutorial and create the control rig for the animator: IK/FK switch, SplineIK, isolate controls with switchable parents, and driven constraint setups with custom properties. And to polish the whole thing Nathan shows you how to setup custom shapes for the bones.

Rigging Video 2: Deformations
http://store.cmivfx.com/tutorials/vi…%3A+Rigging+V2

In this second part of the Mammoth rigging tutorial Nathan Vegdahl will show you how to create good looking deformations.
Even the best rig and control setup won’t help if you didn’t setup proper deformations. Unnaturally deforming skin, weird wrinkles and intersecting faces can destroy every rig.
There are different ways how you can assign weighted vertex groups to your mesh: automatic weights, weight-painting and manual weighting, with automatic weights being the quick and dirty way and manual weighting the most precise albeit tedious way. We went for the precise way which gives you a lot of control over the weights of every vertex but takes a lot of time and is a challenge of it’s own. That’s why we decided to separate it from the other part of the tutorial, where we cover bones and controls, and only focus on the deformations in this one.

Segment Weighting
For a clean start we’ll weight the mesh in segments. Even though the resulting deformations will look horrible it will give you a lot more control over what exactly which part of the mesh is assigned to which bone. With the smooth automatic weighting it would really be hard to keep track of which vertices are being deformed by which bone.

Test Poses
This is the point where you will finally see the Mammoth moving! Setting up test poses after the segment weighting will help you to check out the actual deformations without having to constantly move the bones manually.

Cross Sections
The most tedious and difficult part of the whole weighting process is getting the vertex groups to deform exactly the way you want it. To have the maximum control over the deformations we will literally weight every single point manually. But don’t worry, there are ways to make this easier, and that is working in cross-sections.

Mirror Weights
Just like in modeling you probably only want to do this whole weighting process o one side of the mesh. Blender has some great tools to help you with this and mirror the weights. However, that works only with perfectly symmetric models, which unfortunately is not the case with our Mammoth. Due to some inaccuracies during the sculpting process of the first tutorial from the Mammoth series there are some slight asymmetries in the mesh. Luckily Nathan has written an add-on to overcome these problems!

Patch Weighting
Another add-on that comes with this tutorial lets you interpolate weights between different vertices. This allows us to fill in the weights between the cross-sections.

Corrective Shape Keys
Although we now have some pretty darn good looking deformations there are some areas that could still be improved. Here’s where we will use Blender’s sculpting and modeling tools to create corrective shape-keys. Once set up you don’t have to care about them any longer, with the help of drivers they will automatically be triggered by the according bone-movements.

Facial Shape Keys
Not everything has to be animated with bones. Some facial movements like eyebrows and lids can be animated with shape keys, that you control with animatable custom properties.

Project Contents
All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. ( http://store.cmivfx.com/login ) For additional information about cmiVFX, visit http://www.cmivfx.com. © 2011 cmiVFX | cmiStudios. All rights reserved.

Transformers 3 winner?

I am a big fan of the transformers movies, most of all cause of the vfx..
And I was shocked when the 1st movie lost to The Golden Compass for Academy Award for best vfx cause i think transformers was something the world never had seen on film, and it was really well done.
The second movie , I don’t think was that good, but running against avatar was the worst that could happen to all the movies in 2010 (even though i think district 9 was wonderful and photorealistic every frame) .
But after seeing the trailer of transformers 3, i think ILM will take the award next year…the only movie so far that looks good as Tranformers its Green Lantern…

winch one so far you guys think will be the winner??

"You may lose your faith in us, but never in yourselves. From now on, the fight will be your own." by Optimus Prime