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I want you to be aware about how to download the Premium Account files using Jdownloader rather than logging straightly into the webpage….

So here is the technique… How to download using JDownloader:

Download Accelerators downloads the files really faster than normal server. As am keep on changing the account, if you put the files in queue before the account expires…. the download will be automatically working even if the account expires…. so pls use this download manager.

Jdownloader Integration Guide

1) Download Download Jdownloader from http://jdownloader.org/download/index
2) Click on windows then on "Download Windows offline Installer"
3) Download & install
4) Open Jdownloader, click on "Premium" "Host A to J" Select any host and click "Add Account" [From the next time, just click the Settings button next to Link Grabber button]
5) Now select Host as "Filesonic.com"
6) Add Filesonic username to name & password to password
7) Copy the links that you want to download, open jdownloader click on links "add links" add url, paste links click on "Parse URL"
8) Just click the Start Download button (Alt+P or THE PLAY ICON at the top left)
9) If you feel trouble/annoyed about the Captchas then do the following to disable them….

Go to Settings > Modules > AnitCaptcha
"Disable Automatic Captcha" should be disabled.

Thanks

cmiVFX Releases Autodesk Softimage – The Principles Of Animation

cmiVFX Releases Autodesk Softimage – The Principles Of Animation
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (August 8th, 2011) – cmiVFX launches its latest training video for the Autodesk Softimage Animation Package. This video is geared to train everyone and anyone in the Computer Graphics and Visual Effects industries. The principles of animation are static rules that have worked since the beginning of the invention of movement itself. If your an artist that even questions if they know these principles completely, then this video is for you, even if you do not use Softimage as your tool of choice. This video is extremely agnostic to any particular features, but makes great use of the tools Softimage has become famous for.

Introduction
Talk about a film studio in a box! When you look back at the list of amazing projects that Softimage has been a part of, you can’t help but feel that you have at your fingertips, some of the most amazing and powerful set of animation and effects tools in the market today. No wonder so many animation and VFX houses have made Softimage a core of their pipelines. We will take a moment to step on the shoulders of giants and use the "principles of animation" in a practical way. We will explore some of the basic tools and animate the human form, and even little woodland creatures.

Demo Video
http://vimeo.com/27433648

Here at cmiVFX we maintain a current training library for the latest versions of popular software titles. When it comes to high end CG and VFX training, there is only once choice… cmiVFX!

Don’t forget about the cmiSubscription plan! Get one today. cmiVFX launched the most affordable subscription plan in Visual FX Training History for only $299 USD, and if you were a subscriber, this New Training Release would already be in your account. This video is also available a-la-cart in our brand new HTML5 player system.

||||||||||||||||||||| Softimage – Principles Of Animation ||||||||||||||||||||||
http://store.cmivfx.com/tutorials/vi…ion+Principles

Strong Poses
From superhero poses to subtle elegant moments frozen in time, understanding the human form in space is one of the cornerstones of animation. With a special thanks to the explorations by Keith Lango, we explore these poses using some very powerful rigging systems in Softimage. The user will see how easy it is to examine the subtle and powerful aspects of the human form, and compose it in dimensional space.

Timing
Strong poses with great timing makes up 90 percent of great animation. We will be using the technique of pose-to-pose animation while getting familiar with the Animation Editor and Dope Sheet. Follow along as we set our poses, then move the keys to adjust the timing, blocking out the action quickly and efficiently.

Anticipation
Here’s the windup, and there’s the pitch! We’ll talk about the windup, or anticipation in this chapter. Before the action can start, there is a moment of preparation. This serves to create a realistic feeling of power, and as a storytelling device, as it prepare the audience for the action itself.

Arcs
We will begin working in layers, tweaking and refining the motion we have created, using Softimage’s "plot to curve" tool to analyze motion paths through space. We will make sure the arcs are strong and natural, and that they show the proper speed and acceleration.

Squash and Stretch
We will use the "bouncing ball" scene, a favorite of almost every animator working in the industry, to explore squash and stretch. We will also integrate this concept into the human body using some of the powerful rigs available in Softimage.

Line of Action
As we move deeper into some of the more subtle tweaks, we can use the principles of Strong Poses and Arcs, and begin to study "Line of Action". Professional animators talk about "animating the action, not the object". Line of action allows us to practice this principle, and we can practice using a squirrel, whose very movement illustrates this principle nicely.

Ease-In Ease-Out
We will look more deeply into the Animation Editor, and use it to illustrate the concept of acceleration and deceleration, or "Ease-In and Ease-Out", the interpolation of motion between the keys.

Breaking Joints
The keys we create in pose-to-pose animation seem very mechanical and robotic without some much needed attention. We will offset some of the motion keys to add some naturalism. Human motion and movement in nature follow a flow, delaying a little bit from the center of the body through the limbs, or the tip of the tail.

Mass and Scale
No discussion about animation would be complete without talking about mass and scale. We will use our principles of timing and poses to create the illusion of light and heavy, youth and age, and gender differences. We will also go through some techniques to show how to lift heavy and light objects and the differences it has on the body.

Secondary Motion – Overshoot
The final principle is generally handled at the end of the animation process, but is no less important. Overshoot and Secondary Motion is the principle that nothing in nature comes to a dead stop. There is almost always a slight "bounce". at the end of a motion. We will also cover some of the amazing ICE Syflex tools in Softimage to simulate cloth.

Christopher Tedin
Born in Sitka, Alaska, Chris started his career as a painter and sculptor. He has been working as an illustrator, graphic designer, and most recently as an art director in Chicago, Illinois. He has been teaching game design and animation for over 15 years. His students now work as animators and professional game designers at Blue Sky Studios, Digital Domain, Aardman/Sony, Microsoft, and as freelance independent artists. Many of his students are now college teachers themselves. He started in the early days with Strata StudioPro, then 3ds Max version 1.0, Maya 2.0, Softimage 3.8, Houdini, before finally settling on Softimage XSI, beginning with version 4.0 Foundation. Chris still sculpts and paints and teaches part time at Tribeca/Flashpoint Academy in Chicago.

Project Contents
All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!

This video is available today at the cmiVFX Store: http://store.cmivfx.com/

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. ( http://store.cmivfx.com/login ) For additional information about cmiVFX, visit http://www.cmivfx.com. © 2010 cmiVFX | cmiStudios. All rights reserved.

3dsmax – replace rigged model

I’ve got a problem with a 3dsmax scene. There is a monster model rigged and posed in the scene. But I noticed somme errors on the model while rendering (some vertices needed to be weld). Now I have an other max file with the model rigged but unposed. I fixed the weldings on that model.

Now is my question: How can I replace my posed model with the good version without losing the modifier stack and having to pose it all again?

Car Simulation Plugin For 3ds Max 2012

I need a good vehicle simulation tool for "3ds max 2012" ! Is there any ?? Please help me !

Interested in Starting Abroad

Hi guys, wanted some advice and wondered if anybody had done anything like this basically. Thinking of finishing my studies (live in the UK) and I want to go abroad to somewhere like singapore or australia and I was wondering as somebody with no experience so will be starting at the bottom has anybody done this with any companies and do they help you find a place to stay while you are out there or would you have to look yourself?

Just really would love the opportunity to move abroad for a few years and then come back to london so was wondering if anybody has done similar 😀

Thanks

Jon

regarding studies

hi everyone,
I’m new to vfx. Have started with Photoshop. Can anyone suggest me a good book and image composition techniques.

cmiVFX 20% Off all Videos at the store.

cmiVFX is having a 20% OFF Sale on everything Autodesk all week long.

In order to redeem your 20% Off please visit http://store.cmivfx.com and select any videos from the list. In the store cart, enter "autodesk" (lower case only) and 20% will be taken off your order at the store. For more information about projects and services, visit cmiVFX.com or email info@cmivfx.com.

(NOTE: This code has been opened up to all videos)

Problem Tracking Shot (with zoom)

Hi guys,

I am working on a lil video for my portfolio. I’ve got all the shots perfectly except for one. It’s a shot filmed out of a driving car there is a part where the camera man zooms in. I’ve got it all tracked and solved but at 2 points in the shot there is a wubble(lol don’t know how to call it). The tracks move from position a bit. I’ve been working on it for the last 3 days and still haven’t fixed it :(.

It’s from the range 145-197

Can somebody please help me out with this?

I will post the files later this day.

Kind regards,
Maarten
maartennauw.com

Anyone want to work on a famous rappers music vid with me?

If it comes out good enough for him to use I can pay you. Big opportunity for me and I would like to have some effects in it. I shot it for free for the opportunity and since I started working with them I have been booking lots of decent gigs.

contact me for more info, dajavudesigns@gmail.com or pm me on here

Syntheyes to Syntheyes

Hi,

I’m having a problem with a syntheyes file. Ive tracked and solved everything and it’s working fine. However it’s not the whole shot it is till frame 300 and the whole shot is till 500. I can’t change it in the edit shot becouse it’s an other file that I used as the shot. And when I do change shot images syntheyes crashes.

What I want to do now is export my tracking points + my solved camera to a file so I can import it in my new syntheyes file again.
Side note: my original synyheyes file starts from 462 and ends at 658. My new syntheyes file starts at frame 0 and ends at 400.

I’ve tried to export my camera and trackers and import them in my new file but that’s not working and I think thats becouse of the frame numbers. I hope someone can help me out with this.

Thank you,
Maarten