Senior compositor.

A studio based in Sweden is currently looking for a Senior compositor.

Jobtitle: Senior compositor
No of positions: 1
Location: Stockholm, Sweden
Dates: 3/1-4/2 2011
Software/Requirements: Nuke
Genre: TVC
Salary: 250Eur/Day, invoiced (client will provide with flights and hotel)
Deadline for applications: 101213 – 10:00 CET
Workpermit: Preferably EU, but all nationalities are welcome.

Information about the client:
Great VFX boutique in central Stockholm with a international client list.

Information about the project:
High end car-commercial with unique look, great production company and studio.
You have a strong eye for details and have great aesthetic feel.

http://www.smoothdevil.com/index.php?page=job&job_id=1524

closes: 10 Feb 2011

Nuke Compositing Supervisor – DreamWorks Animation

DreamWorks Animation has an immediate opening for a Compositing Supervisor at our Glendale, CA studio. This position willbe on one of our 2012 releases.

The Compositing Supervisor will direct and approve the compositing scheme to serve the creative needs and the work flow on the film.
They will work with the VFX Supervisor, CG Supervisors, Head of Effects, and Matte Painting Supervisor in defining the use of compositing on the film, and is responsible for the implementation and use of compositing on the film.
As the Compositing Supervisor you will:
  • Achieve a highly rich, refined, and integrated look of the film in a cost effective manner using Nuke
  • Help manage cross departmental communication and schedules for compositing and integration
  • Raise the level of compositing and knowledge of compositing on the film
  • Supervise Lustre delivery process
  • Standardize and create compositing templates and structure on the show (pre-production)
  • Composite or supervise compositing of complex integration shots
  • Supervise artist compositing
  • Support production management and VFX Sup in budgeting and scheduling for interactive compositing and complex shot compositing
  • Deliver shots to Lustre with mattes
  • Develop compositing tools and work flows to improve efficiency and the use of compositing
  • Single point of contact on show for color theory, LUTs, and color accuracy for Nuke
  • Train artists in compositing and Nuke use

Qualifications:

  • Our ideal candidate has a strong sense of composition, color and design, color correction, roto, mattes and tracking technologies
  • 5 years of compositing experience in feature film production
  • 2 years of supervisory, or lead, role in feature film production
  • 3 years of experience with computer graphics generated imagery in feature film production
  • You must have a demo reel that shows strong artistic skills including a sense of color, lighting, perspective, scale, attention to detail and composition
  • Expert knowledge of Nuke is a must
  • Scripting or programming experience is a plus.
  • Excellent communication, and interpersonal skills.
  • Ability to work and lead within a strong team environment
  • Creative problem solving skills
  • BFA or equivalent work experience

To apply, please send your resume as an attachment and in the body of an email to jobs@dreamworks.com. Please use "Compositing Supervisor – Your Name" as the subject line of your email.

www.dreamworksanimation.com

Compositor – MPC London

Description

* Tackling the Compositing of shots effectively.
* Briefing junior compositors when dividing of shots into tasks (e.g. rotoscoping) is required.
* Delivering final shots that are creative and technically excellent.
* Attend daily progress reviews to obtain feedback from supervisors.
* Work to improve knowledge of MPC’s Compositing pipeline.
* Work with production to create Compositing schedules and project targets.
* Work with the Compositing HOD to define the Compositing pipeline required for the show and identify any additions or modifications to our existing toolset required to realise this pipeline.
* Supervise compositing of CG elements to match live-action footage to maintain consistent shot quality and look.
* Report on the progress of the lighting work on the show to the Lighting HOD, with particular regard to the following:
* If the team are meeting deadlines
* Technical issues
* Production issues
* R&D requests
* Team morale

Requirements:

* Previous experience with a high-level film based Compositing system using Shake and Nuke.
* Excellent understanding of techniques and technologies related to CG rendering and compositing.
* Excellent understanding of the whole digital film pipeline from scanner to film recorder.
* Proven technical and creative ability in a broadcast or feature-film production environment.
* General understanding of linux/unix-based operating systems.
* Ability to take direction and structure working practices so that design changes can be efficiently made.
* Desire to learn from other and to take on increasingly challenging shots.
* Excellent team building, communication and problem solving skills
* Excellent knowledge of node-based compositing software
* Proven technical and creative ability in a large feature-film VFX production environment

Salary: Competitive remuneration package
Location: London
http://www.moving-picture.com/index….cruitment.html

Software Developer – London

Description

MPC is one of the world’s leading post production facilities creating high-end digital visual effects for the television and feature film industries. Working at the cutting edge of visual effects requires the research and development of new techniques and this is the responsibility of our Software team.

We now seek to appoint a Software Developer into this team in our London facility to develop new tools for some exciting upcoming feature film productions.

Primary Responsibilities:
• Working with artists to understand production needs
• Researching new techniques to meet those needs
• Developing new artist tools to fit into MPC’s VFX pipeline
• Maintaining and updating existing tools
• Technical and end user documentation
• Supporting artists during shot production.

Skills and Experience:
• Degree in Computer Science or equivalent
• Previous development experience in a production environment
• Good understanding of physics, 3D math, simulation technologies
• Excellent knowledge of C++
• Experience with Linux-based debuggers and profilers
• Development experience using Maya’s API
• A good knowledge of Python is an advantage as is knowledge of other 3D software packages
• Evidence of a good eye for aesthetics is desirable.

This is an ideal opportunity for an experienced VFX developer or someone looking to break into VFX from the games industry to work on some of the most exciting major feature films in production today. If you are interested please apply online.
http://www.moving-picture.com/index….cruitment.html

Senior Character Finishing Artist – MPC London

Description

The Character Finishing TD must have a demo reel that demonstrates creation of dynamic cloth simulations and other realistic effects using nCloth/ syflex. Excellent communication skills, a strong work ethic, team player, and the ability to take direction are essential. The senior Cloth TD reports to the CG/VFX Supervisor.

DUTIES AND RESPONSIBILITIES

* Produce photorealistic simulations with high resolution geometry
* Develop innovative, believable and beautiful solutions to challenging and complex problems
* Sets up rigFX for cloth simulations that is stable and versatile for a characters range of motion.
* Works in partnership with lighters & compositors to ensure shots are delivered to the very highest standard
* Accountable for meeting productivity and quota targets on time and at a high level of quality
* Troubleshoot and solve problems independently.
* Liaise with the asset department at build phase, to achieve desired results for fur and cloth simulations.
* Writing tutorials to document new techniques
* Work with programming and tools teams to develop tools/ scripts/ plug-ins to streamline the department
* Work to high aesthetic level being able self critique
* The initiative to see anticipate future problems and develop solutions or tools accordingly
* Teach others in the team

EXPERIENCE

* 5 years experience in film or animation production as an TD
* 2 of the above years experience using Maya nCloth/Syflex for a variety of effects (including cloth simulation, gore effects, muscle simulation)
* Mel scripting is a minimum requirement, python scripting preferred
* Artists must be able to take direction and work in a team focused environment, good communication skills are a must
* Solid work ethic and a positive attitude in the face of challenging situations
* FX Animation Experience
* Familiar with pipeline issues
* Ability to establish priorities, work independently or within a group, and proceed with objectives without supervision.
* Good understanding of linux / unix based operating systems
* A reel demonstrating outstanding visual and technical ability
* Strong problem solving skills
* Knowledge of C++ would be a bonus
* Previous rigging experience
Apply online:
http://www.moving-picture.com/index….cruitment.html

Matchmove Artist – MPC London

Description

The Matchmove Artist is responsible for reproducing the geometry, camera movement and object movement of a live action shot in a 3D environment.

Primary Responsibilities:

* Supervise the tracking of CG elements, both camera and objects to match live-action footage in a 3D environment and to maintain consistent shot quality
* Work with production and Matchmove HOD to create matchmove schedules and project targets for your show
* Work with the Matchmove HOD to define any specific matchmove tools required for the show and identify any additions or modifications to our existing toolset required to realise this pipeline
* Set up and participate in matchmove dailies and desk rounds, providing feedback and guidance to Matchmove Artists
* Monitor daily progress to ensure targets are being met, adjusting the pipeline and schedules as necessary
* Act as the point of contact between Matchmove Artists and the show supervisors
* Conform any Lidar scans, Survey Data or matchmove specific geometry for Matchmove Artists prior to starting a sequence
* Report on the progress of the matchmove work on the show to the Matchmove HOD, with particular regard to the following:
* Whether the team is on target to meet their deadlines
* Technical issues
* Production issues
* R&D requests
* Team morale

Knowledge and Experience:

* Must have thorough knowledge of software based object tracking and 3D rotoscoping of a digital model to a live action background
* Proven Matchmove experience in a large feature-film VFX production environment
* Must be proficient in: 3D Equalizer, Maya and Boujou
* Knowlege of Shake and tracking in Shake an advantage. Experience with other tracking software (eg Matchmover) taken into account
* Must be able to model and manipulate geometry for scene reconstruction and to aid tracking
* Candidates should demonstrate a good eye for detail and precision with strong problem-solving skills
* Must have a solid understanding of camera moves and filming techniques
* Excellent team-leading abilities
* Excellent communication skills
* General understanding of linux/unix-based operating systems
* On set experience an advantage

Salary: Competitive remuneration package
Location: London
http://www.moving-picture.com/index….cruitment.html

MPC Vancouver: Roto Prep Artist

Position Summary:

The ideal candidate will have at least 2 years Paint experience in Shake or similar package with a view to working in Silhouette FX.

Duties and Responsibilities:

  • Lead a team of prep artists to get live action plates ready for compositors
  • Assist artists in problem resolution
  • Remove unwanted plate elements such as wires, and tracking markers
  • Reconstruct areas obstructed by other foreground objects

Requirements:

  • Minimum 3 years film experience
  • Must be proficient in a dedicated Paint package, for example Shake
  • Experience in Silhouette FX an advantage but not necessary

Details:

  • Start Date: Immediate
  • Duration: Project based
  • Location: Vancouver

If this position sounds of interest then please get in touch, sending a copy of your CV and demo reel to: vancouver-jobs@moving-picture.com

We look forward to hearing from you!

CIS Hollywood seeks Pipeline/Programming TDs

CIS Hollywood seeks Pipeline/Programming TD’s for current and upcoming projects.

Summary:
This position has immediate duties working with the pipeline team to develop production tools and supporting modules in a Python and C++ language environment, but may include basic system administration, workstation, server and render farm configuration work. Projects include studio-wide and production-specific tool development, as well as continued development of the core pipeline support modules and sub-systems supporting Maya, Houdini, Nuke, Renderman and other packages.. The department works closely with all aspects of the production.

Responsibilities:
implement pipeline tools.
Supporting production with tools, scripting, software installation and maintenance.
Maintenance of IT infrastructure.

Requirements:
BS or MS in Computer Science or equivalent experience.
Expert knowledge of Linux.
Admin experience with MacOSX and Windows.
Knowledge of 2D and 3D CG apps (Nuke, Maya, Houdini, RenderMan,…)
2+ years experience in post-production.
Strong programming/scripting experience with bash/tcsh, Python, Perl, C/C++
Knowledge of SQL databases
Web development experience with PHP, Java, HTML, Apache, SSL.
Excellent communication, documentation and problem-solving skills

Desired Skills:
Shotgun/Tank experience.
Pipeline integration/programming experience with Maya, Houdini and Nuke
(Mel, Pymel, hscript, hou.py etc.)

This position is for the Hollywood facility.
There is no relocation budget attached to this position

Submission Requirements:
Please send cover letter, resume,portfolios and/or demo reel (DVD or web link only) with shot breakdown list to:

CIS Hollywood
Attn: Recruiting
1144 N. Las Palmas Ave.
Hollywood, CA. 90038
OR
Email, web links and resume to: resumes@cishollywood.com

Please include position for which you are applying in the subject line and resume in the body of the email.

No attachments will be opened.

Candidates are reviewed weekly and resumes are kept on file for at least one year as a resource to fill future job openings.

Our staff is very busy on productions, so please do not stop by or call unless we have contacted you for an interview.

CIS Visual Effects Group is an award winning international visual effects entity with facilities in Hollywood and Vancouver. The CIS Visual Effects Group is a wholly-owned affiliate of Deluxe Entertainment Services Group Inc., a wholly-owned subsidiary of MacAndrews & Forbes Holdings Inc. For more information please visit: www.cisvfxgroup.com

Luma Pictures – Jr. Pipeline TD

LUMA PICTURES is looking for a junior-to-mid level PIPELINE TD. This is a great opportunity to broaden your technical horizons by working on one of the best pipelines in the industry. Located in sunny Venice Beach, CA, Luma maintains a unique, fun-loving culture and a highly talented staff.

Qualifications:
– 1+ Years Python experience
– must be comfortable with Object-Oriented programming
– expert problem-solving and troubleshooting skills
– in-depth knowledge of Maya

Responsibilities:
– learn and extend the pipeline
– develop tools for artists
– identify and automate redundant tasks

Bonuses – Experience with the following:
– Linux/OSX
– python scripting in Nuke
– PyQT
– databases, particuarly mysql
– PyMEL
– C/C++

Luma Pictures – IO Coordinator

RESPONSIBILITIES
– Manage receipts and deliveries via FTP, hard drives and couriers
– Convert large volumes of media to various formats, codecs, resolutions
– Log incoming and outgoing files
– Track editorial issues such as shot lengths, handles, scan requests

QUALIFICATIONS
– Strong work ethic
– Meticulous attention to detail
– Exceptional organizational skills
– Comfortable with spreadsheets
– Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines

PLUSES
– Understand basic compositing and editorial concepts (After Effects / Final Cut / Avid)
– Basic command line knowledge
– Familiarity with various media file formats/codecs