3D Max Generalists Needed ASAP

Our company, Inhance Digital, is looking to hire a few talented 3D animator generalists (Max, Maya, Lightwave) particle fx know-how, and experience with technical animations a plus.

We need to find experienced talent ASAP. It’s a full-time opportunity with a great company and applicants must be based in L.A.

Please send link to reel/resume for an interview.

Luma Pictures – Tracking Artists Needed

Luma Pictures is looking for a Tracking Artist

Responsibilities
• work with animation and modeling departments to ensure accurate camera track
• problem solve and predict potential problems related to scene setup and continuity
• accurately reconstruct 3D geometry based on photographs

Qualifications
• mastery of core 3D principles rotation, translation, scale, gimbal lock
• thorough understanding of 3D camera principles lenses, distortion, parallax, camera projection, overscan, cornerpins
• artist must be well versed with Maya, Boujou, Matchmover, Syntheyes, PFTrack or other tracking software
• artists must be able to take direction and work in a team oriented environment, great communication skills are a must

SUBMISSIONS:
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs10@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Tracking Artist". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:
•
• Attention: Recruiting – Tracking
• Luma Pictures
• 248 Westminster Ave
• Venice, CA 90291

• Submitted materials will not be returned and no phone calls please.
• www.luma-pictures.com

Luma Pictures – FX Artists

JR FX artists (Maya, Houdini, Realflow, 3dsMax, Krakatoa, Fume, etc)

Luma Pictures is looking for JR EFFECTS ARTISTS

LUMA PICTURES is an artist-run feature film VFX studio located a few blocks from the beach off of Abbot Kinney in Venice, California. We maintain a unique culture with an amazingly talented staff that consistently cranks out top notch work. We are currently searching for Talented FX TD’s to fill a few choice spots on an upcoming, high profile productions.

RESPONSIBILITIES:
– Light and render FX passes for specific shots using developed FX rigs
– Develop rigs/techniques to implement and optimize approved looks
– Produce look tests based on provided reference materials
– Creation of tools and scripts to facilitate workflow

QUALIFICATIONS:
– Artist should be familiar with one or more of the following applications:
– Maya
– Houdini
– Realflow
– Krakatoa
– Fume
– 3dsMax
– Python scripting experience is a plus
– Understanding multi pass 3D compositing is a plus
– Artists must be able to take direction and work in a team focused environment, good communication skills are a must
– Strong time management skills and extremely organized.
– Solid work ethic and a positive attitude in the face of challenging situations.
– Los Angeles Residents or willingness to relocate preferred • Relocation assistance may be available subject to negotiation

SUBMISSIONS:
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs10@luma-pictures.com Please make the email subject "ATTN: Recruiting – FX TD". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit them to:

Attention: Recruiting – JR FX Artist
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

__________

Compositors @ Double Negative Singapore

Job Title: Compositor (Singapore)
Department: 2D
Location: Singapore
Reports To: Head of 2D
Direct Reports: 2D Supervisor

Key Purpose of the Job

To seamlessly integrate all the layers or elements of a shot, including live-action and computer graphic elements. Compositors work closely with Visual Effects Supervisors and 2D Supervisors to composite the numerous elements that complete a visual effects shot.

Needs To Do

Blue/green screen extractions
Seamless integration of live action, miniature and CGI sources.
Take part in client reviews
Follow production methodologies and develop creative approaches and problem-solving
Performing all aspects of composite fx design

Needs To Know

You must have a minimum of 2 years VFX industry experience
Experience in using Nuke
A knowledge and interest in photography and practical lighting is helpful
Critical eye for detail, and strong communication skills

Needs To Be

Pro-active
Team oriented

Please send a hard copy showreel, shot breakdown, CV and cover letter to Alice Tuxford at 77 Shaftesbury Avenue, London, W1D 5DU.
If you have any questions please contact jobs@dneg.com
We look forward to hearing from you!

lead VFX artist wanted

Silkroading located in Beijing, China is looking for an lead Effects Artist to work on a dome film production. Silkroading is the only one dome film production studio in China and we are doing the production for Dunhuang the World Heritage Site in west of China. We are making the dome film for the new visitor center there right now. Currently our production team is doing the animation part for the film. We need a couple of artists to join us and make this production to be a world-class film. If you are interested, please contact us. The production is in China, any artist who wants to travel and work in China for a long period is the one we are looking for.

Duties and Responsibilities:
· Create effects for assigned shots using Maya and other necessary software, ensuring continuity and flow within and between shots and sequences
· Managing other Effects Artists to ensure that all individually assigned Effects deliverables are completed fully and in line with production schedule and Director’s overall vision
· Attend Effects reviews for assigned sequences
· Troubleshoot and debug shot problems and escalate technical issues as required
· Maintain a convention of file naming structures for all shots that is compatible within the Silkroading Animation production pipeline
· Remain current and up-to-date in effects techniques through industry research and training
· Perform additional duties as required

Skills and Experience:
· 3+ years CG visual effects experience in a Maya production environment
· Feature film or animation experience an asset
· Completed post-secondary education classical or 3D animation, art fundamentals, or other relevant area of study
· Good working knowledge of Realflow, Maya FX tools, Houdini and 3dMax.
· Experience with Maya particles/dynamics and particle expressions
· Basic understanding of animation styles and techniques and the animation production pipeline as a whole
· Good creative and technical problem solving skills
· Ability to learn quickly and comprehend custom in-house production tools
· Ability to prioritize tasks, meet tight deadlines, and perform to standard in a fast-paced environment
· Compositing principles preferably using Fusion and/or Nuke
· Any scripting language
· knowledge on Imax or dome film is better.

Qualified applicants can apply through email to Silkroading at annie.ren.of@gmail.com Please ensure you attach a link to your demo reel including your reel breakdown and resume.

We would like to thank all applicants and will reply all right away.

Lighting Technical Assistant – DreamWorks Animation

DreamWorks Animation currently has openings for Lighting Technical Assistants at both our studios – Glendale, CA and Redwood City, CA. This is an entry level position that will expose you to the lighting pipeline and many aspects of the overall studio production pipeline. The lighting TA will support a given lighting team to help facilitate lead lighter setup. This position takes direction from the CG Supervisor and/or lead lighters.

Essential Duties and Responsibilities
– Technical testing of new environments or assets to determine any upstream setup problems before lighting production
– Communication with the Lighting Technical Directors to help improve processes and workflow.
– Organize and execute data to help optimize lighting rigs, such as baking out UV-based bounce or exposure maps
– Follow-up with other departments while troubleshooting issues until a resolution is reached
– Work in a compositing package to generate image mattes for post production.
– Test new software maps and/or features as needed

Requirements:
– Excellent verbal and written communication skills
– Problem solving and troubleshooting in a technical environment
– Experience with the unix/linux environment
– 2D/3D graphics software knowledge a plus
– A mix of production experience as well as some experience with scripting/programming in Python, Perl, MEL and/or C/C++ a plus.
– Preferably a B.S. in Computer Science, Engineering, Mathematics or equivalent

To apply, send your resume as an attachment to: jobs(at)dreamworks.com. Please use "Lighting TA – YOUR NAME" as the subject line of your email.

www.dreamworksanimation.com

Rhythm & Hues Studio – Jr. Texture Painter

Two time Academy Award winner for Achievement in Visual Effects and three time recipient of the Scientific and Technical Achievement award, Rhythm & Hues is uniquely poised for the demands of the highly competitive visual effects and character animation industry.

At the heart of Rhythm & Hues’ success is its more than 20 year commitment to creating quality entertainment in a quality work environment.

A few current and upcoming feature projects include amongst others,
"Hop", "X-Men: First Class" and "Life of Pi".


Position: Jr. Texture Painter

Department: Lighting

Position Summary:

Must be capable of a variety of texture styles from photo realistic to painterly for a wide range of commercial, feature and episodic television projects. The ideal candidate will be critical with his or her own work, must follow reference material exactly, must be organized and have the ability to problem solve and be creative.

Responsibilities:

  • Deliver digital files with high quality texture finishing to lighters and collaborate in testing and verification as necessary.
  • Collaborate and bring creativity to a team with artists, lighters and modelers
  • Meet schedules and artistic guidelines under deadline
  • The ability to duplicate the reference material onto your model (maps)
  • Adhere to any specifics a job defines, i.e. call times etc.
  • Innovative problem solver and workflow designer
  • Full understanding of map properties in relation to their surface

Required Skills:

  • Organic texture experience highly desired
  • Excellent work ethic
  • Experience with Mudbox, ZBrush, BodyPaint and Photoshop
  • Ability to create high quality texture maps, including Bump, and Specular Maps.
  • Knowledge of 3D design parameters with an understanding of lighting and modeling
  • Excellent artistic and painting skills, and in-depth understanding of color theory and application
  • Strong knowledge of 3D animation and interactive entertainment forms
  • Excellent communication, interpersonal, and organizational skills
  • Ability to rapidly learn and assimilate new technologies
  • Demonstrated ability to work with a high degree of self-direction
  • Self-managed and self-motivated.
  • A history of consistent high-end aesthetic and technical execution

Desired Skills:

  • Interest and ability to mentor artists
  • Promotes interdepartmental collaboration
  • Perspective and design skills

Qualified candidate please attach a copy of your resume, cover letter, and a web link to your online reel to: recruitment@rhythm.com
With "re: Jr. Texture Painter position" in the subject line

Rhythm & Hues Studio – Jr. Houdini Effects TD

Two time Academy Award winner for Achievement in Visual Effects and three time recipient of the Scientific and Technical Achievement award, Rhythm & Hues is uniquely poised for the demands of the highly competitive visual effects and character animation industry.

At the heart of Rhythm & Hues’ success is its more than 20 year commitment to creating quality entertainment in a quality work environment.

A few current and upcoming feature projects include amongst others,
"Hop", "X-Men: First Class" and "Life of Pi".

Position: Jr. Houdini Effects TD

Department: Effects

Position Summary:

Effects TDs create visuals to represent natural phenomenon (e.g., fire, water, smoke, clouds, and bubbles) and anything else extraordinary. These effects employ the use of particle systems, deformations, blobbies, flocking, dynamics, rendering, compositing, shader writing, scripting, other procedural techniques.
Responsibilities:

  • Work with other TDs, Supervisors and Producers to create believable special effects
  • Accurately interpret concept art and design from the Art Department
  • Use and understand 3D lighting, effects and compositing tools
  • Provide input regarding tools and interfaces to improve throughput

Required Skills:

  • Unix experience
  • Minimum 1 year experience with a high-end animation system such as Houdini, Renderman, Alias and/or Maya
  • Must have a minimum of a Bachelors degree or equivalent in Computer Science, Computer Animation, Art, Engineering or related field
  • Ability to perform visual and analytical problem-solving
  • Understanding with advanced rendering, compositing and procedural animation concepts
  • Ability to work well in team atmosphere
  • Ability to problem solve and predict potential problems with assigned tasks

Qualified candidate please mail or email cover letter, resume, demo reel (dvd or weblink) & shot breakdown list to:

Rhythm & Hues Studios
Recruiting Department
re: Jr. Houdini Effects TD
2100 East Grand Avenue, Bldg A
El Segundo, CA 90245

or email us at recruitment@rhythm.com
with "re: Jr. Houdini Effects TD" in the subject line

http://www.rhythm.com

Freelance Key/Roto Artist

Post-Production company based in Los Angeles is seeking a freelance Compositor.

Extensive knowledge of AfterEffects a must. Knowing Mocha Shape a plus and other plugins.

All work will be done in-house. We are only accepting applicants who live within the greater Los Angeles area.
Experience: 1-3 years

Please send a resume, reel and rates to jeff@andeffects.com, noting the “Key/Roto Artist” in subject of email.

Senior FXTD @ MPC London

Description

Summary:
FX Technical Directors gather a variety of 3D assets produced by our Layout and Animation departments and use our cutting-edge proprietary toolset to create particle, rigid body, fluid, cloth, fur and hair simulations. Once approved, these are cached to disk. We then either apply lights and shaders using our in-house lighting toolkit to produce the final rendered image, or release the caches back into the pipeline to be lit and rendered by members of our Lighting department.

Primary responsibilities:
• Develops innovative, believable and beautiful solutions to challenging and complex problems.
• Uses an array of commercial and proprietary software tools to produce photorealistic simulations of real-world phenomena.
• Produces test and often final renders of FX elements for a shot.
• Creates working test composites for review by the supervision team.
• Works in partnership with lighters & compositors to ensure shots are delivered to the very highest standard.

Experience and skills:
• Proven experience in feature, commercials or broadcast visual effects production (or plenty of raw talent if you’re a recent graduate), with a showreel to back this up. Experience in live action FX work preferred.
• Thorough understanding of techniques and technologies relating to physical simulation in computer graphics.
• Good understanding of the entire visual effects process: shooting, layout, matchmoving, modelling, texturing, rigging, animation, FX, lighting and compositing.
• A basic understanding of physics: newtonian mechanics is the bread and butter of FX work.
• An eye for visual effects work: the ability to analyse an image and determine what needs to be done to improve it, in terms of both aesthetics and believability. The ability to blend art and science in the pursuit of superlative visual effects.
• The ability to think clearly and creatively under pressure.
• Good proficiency with Autodesk Maya, our primary 3D package.
• Strong scripting skills, in MEL, Python or preferably both. C/C++ programming and shell scripting abilities are also valuable.
• Working knowledge of Pixar’s PRMan renderer preferred, although experience with other renderers may be considered.
• Familiarity with at least one film compositing application (Shake and/or Nuke preferred), and a solid understanding of the compositing process.
• Good computer skills, particularly with the UNIX/Linux command line.

Salary: Competitive remuneration package
Location: London
http://www.moving-picture.com/index….cruitment.html