FX Artists needed – DreamWorks Animation

DreamWorks Animation is currently looking for FX Shot Artists at both our Glendale, CA and Redwood City, CA locations.

* Designs & creates images, elements & effects
* Responsible for coding & providing support & documentation for tools created
* Solid understanding of Maya to be used for particle systems, fields, expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics & particle instancing/flocking
* Develop EFX systems & use EFX Systems developed by other animators
* Creatively solve problems & work with other departments to achieve goals of art direction
* Solve minor problems independently
* Strong artistic vision & ability to be creative
* Strong sense of design & composition
* Strong understanding of Animation & how things should look, feel & move
* Some experience writing scripts and/or programming is preferred
* Ability to multi-task on multiple shots
* Prioritize tasks
* Work on shots independently & efficiently
* Patient, willing to answer questions & mentor other artists
* Stays abreast of current technologies & attempt to implement them effectively

Job Requirements:

* 2-3 years of experience involving simulations of natural phenomenon, particle systems, procedural modeling, procedural animation, hard and soft body dynamics and other similar effects
* Must have strong visual and technical skills
* Ability to work collaboratively in a high-end software and production environment
* A strong background in computer programming, preferably in C or C++ and UNIX
* An understanding of physical dynamics and natural phenomena is key

To apply:
Please send your resume, reel and reel breakdown to:
DreamWorks Animation
1000 Flower Street
Glendale, CA 91201
Attn: FX Artist

Or to apply online, please send your resume and reel breakdown along with your website to: jobs (at) dreamworks.com. Please use "FX Artist – Your Name" as the subject line of your email.

www.dreamworksanimation.com

VFX Fluids Artist

Starz Animation located in downtown Toronto is looking for a VFX Fluids Artist to work on a stereoscopic live action feature film.

Duties and Responsibilities:
· Create water effects for assigned shots using Realflow and Maya, ensuring continuity and flow within and between shots and sequences
· Work with Lead Effects Artist to ensure that all individually assigned effects deliverables are completed fully and in line with production schedule and Director’s overall vision
· Attend effects reviews for assigned sequences
· Troubleshoot and debug shot problems and escalate technical issues as required
· Maintain a convention of file naming structures for all shots that is compatible within the Starz Animation production pipeline
· Remain current and up-to-date in effects techniques through industry research and training
· Perform additional duties as required

Skills and Experience:
· Minimum 3-5+ years working in Realflow software, specifically with photorealistic water
· Feature film or high end television experience working on underwater scenes
· Intermediate VFX experience in Maya is a must
· Expert understanding of Maya dynamics is a must
· Experience with Houdini a plus
· Scripting experience preferred (Python, MEL)
· A demonstrated understanding of shading and lighting for realistic water
· Broad understanding of VFX technology and workflows
· Some management/lead experience

Qualified applicants can apply online to Starz Animation at www.starzanimation.com/careers Please ensure you attach a link to your demo reel including your reel breakdown and resume.

We would like to thank all applicants however only those considered for an interview will be contacted.

DMP Artist @ MPC London

Description Position Summary:
With an emphasis on the aesthetics and techniques of photo-realistic image creation, the DMP artist will be responsible for painting photo real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates.
These Digital Matte Painting’s may also be used in a 3D environment and may be mapped onto 3D objects. These will eventually be rendered through a variety of off the shelf and proprietary renderers.

DMPs can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials and lighting is essential and must be demonstrated in the work on your reel. DMP artists may work closely with the compositors, modelling, look-dev and lighting artists and therefore must have a basic knowledge of the practices of each discipline.

A Senior Digital Matte Painter works under the guidance and direction of the project Lead, Head of Department and the show Supervisors.

Duties and Responsibilities:
• Proficiency in creating photo-realistic DMPs.
• Assisting and developing the look of a shot or sequence with the supervision team.
• Work alongside the production team to establish schedules and technical requirements.
• Works in partnership with look-dev artists, lighters and compositors to ensure that the shots are delivered to the very highest standard.

• Design and construct Maya and Nuke environment scenes to develop and animate the 3D digital matte paintings, according with the visual and technical standards defined with the Environment Lead.
• Check and release the renders, or the Nuke scripts for the comp department to gather.
• Regularly release dailies so that progress on a shot can be assessed.
• Attend dailies sessions and obtain feedback from supervisors.
• Report any day-to-day problems or concerns to the lead Environment TD on the show and any software issues to the appropriate support list.
• Work with the Environment HOD to improve the feature set and stability of our tool set.
• Improve his or her knowledge and understanding of MPC’s Environment tool set and pipeline.
• Needs to be proactive and fairly autonomous.
• Act as a mentor to Junior and Mid-Level DMP artists in the department, aiding them in developing their creative and technical abilities and knowledge.
• Adequately document Environment practical methods, and ensure that documentation is available centrally for use by the 3D DMP Department as a whole.

Experience, Skills and Abilities Required at Minimum:
• A Senior DMP should have at least five years experience in creating matte paintings for commercials, TV or feature films.
• Proficiency with Adobe Photoshop.
• Knowledge of traditional art skills and techniques: composition, colour, lighting; drawing, painting, photography.
• Basic understanding of Renderman compliant renders and LINUX.
• Deep understanding of UV texturing and camera mapping techniques.
• Autodesk Maya: Basic knowledge of hard surface modelling and general software interface.
• Good knowledge of The Foundry Nuke (or any other node based compositing software).
• Capacity to work collaboratively with other Matte Painters, Technical Directors and Compositors.
• Excellent learning and communication skills.
• Strong organizational and follow through skills with the ability to handle complex projects within a fast paced, dynamic, deadline driven environment, according to leads and supervisors expectations.
• Creative problem solving.
• Proactive and open to comments and critics approach.
• Proficiency with Eon Vue, Autodesk Mudbox or Pixologic Zbrush is a plus.
• Mel or Python scripting is a plus.

Please Apply online:
http://www.moving-picture.com/index….cruitment.html

Roto Prep Artist @ MPC London

Description MPC is looking to recruit talented artists to join their facility in London.

Overview
Paint/Prep Artists prepare 2D digital plates for compositing. Typical tasks range from wire and rig removal, cleaning greenscreens, through to plate recreation. Artists employ various techniques including compositing, painting, and projecting.
Artists at this level should have flawless and quick rotoscope capabilities. You should understand and evaluate what needs to be rotoscoped, and quality-check your own work. Basic painting and prep skills will start to be refined in this role, and artists will use software packages including Silhouette, Shake, Nuke, Mocha, Photoshop, amongst others. Artists should have a basic understanding of how to properly implement matchmove cameras to help with projecting.

Skills, Knowledge and Experience:

  • Knowledge of Nuke and basic knowledge of Unix.
  • At least 2+ years Roto Prep Exp
  • Ability to roto in Silhouette, and import tracks from Boujou and other programs
  • Compositing mattes to check paint/prep work, using Shake or Nuke
  • Painting and prep skills in various software packages
  • Working knowledge of projecting for paint/prep tasks
  • A strong eye for detail and precision.
  • Ability to organize your time, collaborate and effectively communicate with your supervisors and team mates, and be able to take direction.
  • Excellent organizational, communication, and interpersonal skills.
  • Ability to deliver on schedule while working under pressure if required.

Salary: Competitive remuneration package
Location: London
Application Closing Date: Ongoing recruitment

This is an exciting opportunity to work in the dynamic world of visual effects. If you are interested please apply online.
http://www.moving-picture.com/index….cruitment.html

Digital Matte Painter for Whiskytree

Whiskytree, located in the Bay Area of northern California, offers visual effects, art department, retouching, and location capture services for film, games, and advertising.
We are currently looking for a Digital Matte Painter for a long-term position.

Responsibilities:

• Create photorealistic environments for feature film projects using 3D and 2D tools and techniques
• Interface with production efficiently, and participate in the success of the company on a daily basis

Requirements:

• Minimum of 4 years of professional experience in visual effects
• Superior 2d digital painting, 2d compositing, and 3d modeling, texturing, lighting, and rendering abilities
• Advanced knowledge of Photoshop, Nuke, a high-end 3d application, and other 2d and 3d computer graphics tools
• Bachelor’s degree in industrial design, architecture, graphic design, or similar art & design discipline
• Strong traditional art and photography skills
• Ability to work in a self-directed manner, and in a collaborative team environment
• Self-starter with excellent written and verbal communication skills
• Softimage knowledge is a plus
• The aptitude to participate in all aspects of creating final shots

To Apply:

Send email to ro@whiskytree.com that contains the following:
• Subject line “matte painter submission – your name"
• A signed and scanned Whiskytree Inc Content Submission Agreement – www.whiskytree.com/static/files/WTCSA.pdf
• Your resume and cover letter
• A link to your website or portfolio

Or

Send postal mail that contains the following:
• A printed and signed Whiskytree Inc Content Submission Agreement – www.whiskytree.com/static/files/WTCSA.pdf
• A good old-fashioned paper resume with cover letter
• Demo reel

Attention:
Recruitment Offices
Whiskytree Inc
914 Mission AVE, 3rd Floor
San Rafael, CA 94901

No phone calls please

Maya / Compositing all rounder

Maya generalist freelancers needed with proven solid ability, hard working and organized.

You also need to be able to prove ability in compositing 3d and live action using either Shake, Nuke or AfterEffects. All levels needed from 3 years experience plus. ( not recent graduates ). All round ability for small studio where you will model, animate, light and render your own work.

London based applicants only please, all work will be on site.

http://www.smoothdevil.com/index.php…ob&job_id=1322

closes: 4 Feb 2011

Assistant Technical Director for Whiskytree

Whiskytree, located in the Bay Area of northern California, offers visual effects, art department, retouching, and location capture services for film, games, and advertising.

We are currently looking for an ATD for a project position.

Responsibilities:

• Provide technical support for the studio’s artists and technicians
• Assist with tasks including lighting, rigging, simulation (fluid, smoke, cloth, dynamics), camera setup/tracking/animation, render optimization, and jack-of-all trades computer graphics work
• Build and maintain VFX toolsets including Softimage, Maya, Nuke, and a wide range of utility applications
• Participate in the success of the company on a daily basis

Requirements:

• A year or two of professional experience in visual effects
• Some knowledge of and experience in Softimage, Python, Mental Ray, Nuke, and Photoshop
• Bachelor’s degree in computer science, industrial design, architecture, or similar discipline
• Strong traditional art and photography skills
• Ability to work in a self-directed manner, and in a collaborative team environment
• Excellent written and verbal communication skills
• Capable of taking initiative to produce independent solutions to technical and artistic challenges
• Familiarity with shader writing, C++, MEL, objective C, and web development is a plus
• The aptitude to participate in all aspects of creating final shots
• Enthusiastic and highly motivated

To Apply:

Send email to ro@whiskytree.com that contains the following:
• Subject line “ATD submission – your name"
• A signed and scanned Content Submission Agreement –
www.whiskytree.com/static/files/WTCSA.pdf
• Your resume and cover letter
• A link to your website

Or

Send postal mail that contains the following:
• A printed and signed Content Submission Agreement –
www.whiskytree.com/static/files/WTCSA.pdf
• A good old-fashioned paper resume with cover letter
• Demo reel

Attention:
Recruitment Offices
Whiskytree Inc
914 Mission AVE, 3rd Floor
San Rafael, CA 94901

No phone calls please

Technical Director for Whiskytree

Whiskytree, located in the Bay Area of northern California, offers visual effects, art department, retouching, and location capture services for film, games, and advertising.

We are currently looking for a Technical Director for a project position.

Responsibilities:

• Create visual effects for feature film and other projects with a balance of technical knowhow, artistic sensibility, and advanced problem-solving skills
• Responsible for lighting, rigging, simulation (fluid, smoke, cloth, dynamics), camera setup/tracking/animation, render optimization, and jack-of-all trades computer graphics work
• Build and maintain VFX toolsets including Softimage, Maya, Nuke, and a wide range of utility applications
• Participate in the success of the company on a daily basis

Requirements:

• Minimum of 4 years of professional experience in visual effects
• Proven knowledge of and experience in Softimage, Python, and Mental Ray
• Some experience in Nuke and Photoshop
• Bachelor’s degree in computer science, industrial design, architecture, or similar discipline
• Strong traditional art and photography skills
• Ability to work in a self-directed manner, and in a collaborative team environment
• Excellent written and verbal communication skills
• Capable of taking initiative to produce independent solutions to technical and artistic challenges
• Experience in shader writing, C++, MEL, objective C, and web development is a plus
• The aptitude to participate in all aspects of creating final shots

To Apply:

Send email to ro@whiskytree.com that contains the following:
• Subject line “TD submission – your name"
• A signed and scanned Whiskytree Inc Content Submission Agreement – www.whiskytree.com/static/files/WTCSA.pdf
• Your resume and cover letter
• A link to your website

Or

Send postal mail that contains the following:
• A printed and signed Whiskytree Inc Content Submission Agreement –
www.whiskytree.com/static/files/WTCSA.pdf
• A good old-fashioned paper resume with cover letter
• Demo reel

Attention:
Recruitment Offices
Whiskytree Inc
914 Mission AVE, 3rd Floor
San Rafael, CA 94901

No phone calls please

SPEEDSHAPE WANTS YOU! Seeking Full-Time Jr. Compostitor

Experience, Skill and Knowledge

A good understanding of Compositing theory
Strong problem solving and communication skills
Ability to edit video and audio such as rough-cuts and integrating sound
tracks, a plus!
Understanding of 3d Studio Max and/or Maya, V-Ray, and/or Mentalray a
plus!
Must be able to work within a team environment, taking direction and
exercising attention to detail in a fast paced production environment.
Experience with 2D to 3D stereo conversion is a plus.
SEE TECHNICAL COMPETENCE

Typical Responsibilities/Duties

Technical Competence

Perform tasks such as tracking, matte extraction, color correction, paint fixes,
roto and assembly of live and 3d elements.
Produce creative work with speed and accuracy, meet design deadlines,
and communicate with CG supervisors and other team members.
Working knowledge of node-based compositing system (i.e. NUKE) is
helpful.
Ability to recognize color balance.

Creativity

Continue to look for and develop solutions and techniques that bring new and innovative ideas to the firm.
Ability to collaborate and contribute to creative discussions- give and
receive criticism

Work Schedule

§ 40 hours per week.
§ General hours Monday through Friday, 9:00 am to 6:00 pm.
§ After hour work and weekends may be necessary.

Compensation: We offer a competitive base salary, and benefits package, casual envorinment and a Great Team of Co-Workers. Salary is commensurate, based on qualifications and experience. Advancement opportunities available.

Send your cover letter and resume with a non-returnable portfolio and/or demo reel (e.g. Hardcopy, CD, VHS, DVD) include a shot breakdown of work produced. Online portfolio/demo also accepted. Relocation packages available.Only photorealistic work will be considered. Please apply only if you are already legally able to work in the USA.

Please submit resume, cover letter and portfolio/samples to:

Speedshape, Inc,
Recruiting
280 N Old Woodward
Suite 300
Birmingham MI 48009

or email: cheryl.rapp@speedshape.com :radar:
email is preferred

Rotoscope Artists Needed – Mumbai

Summary: The Roto Artist is responsible for creating mattes that accurately reflect the motion of a particular object over a series of frames.

Required Spoken Language: English

Responsibilities include:

  • Sophisticated shape creation and editing.
  • Shape animation (by hand and with trackers)
  • Shape compositing, fill modes, opacity settings.
  • Make corrections to work as may be required and/or directed.
  • Take creative direction from leads.

Skills/Experience:

  • 1+ years of industry roto and paint experience preferred
  • Experience with hand paint and “procedural” or “comp” paint a plus
  • Working knowledge of rotoscoping software packages such as Nuke and/or Silhouette
  • Strong interpersonal and communication skills
  • Team player with a great attitude
  • Dependable and flexible
  • Takes direction well
  • Exercises close attention to detail
  • Proven excellence in artistic ability and aptitude.
  • Ability to understand and interpret the creative requirements in order to create an accurate representation of stereoscopy.
  • Accredited post secondary school compositing course or equivalent preferred

Submit current resume, contact information and references to: gem.anuj@gmail.com