RotoFactory Now Hiring for Northern California Offices- Multiple Positions

Visual Effects in the Wine Country
Multiple Positions


RotoFactory, located in the beautiful Sonoma County Wine Country, is now accepting applications for upcoming projects! RotoFactory is one of the world’s leading post production facilities creating high-end visual effects for both film and television.

We are seeking the following qualified candidates for our Northern California Offices for current and future projects:

3D-Stereo Compositors
Primary responsibilities and skill-sets:

  • Perform all tasks associated with the compositing process: incorporating roto, matte extraction, layering of elements, color correction, 2D and 3D tracking.
  • Integrate cg elements and matte paintings into live action or CG Animated plates.
  • Take creative direction from leads and/or stereographer.
  • Present work clearly in dailies and respond to supervisors in a timely fashion.
  • Work with other 3D Artists to convert 2D media into high quality Stereoscopic 3D in a timely manner.
  • Must have thorough knowledge and ability to use After Effects or node based compositing system, as well as Photoshop.
  • Familiar with Rotoscoping, particularly Silhouette and Mocha Pro.
  • Excellent understanding of stereography.
  • Ability to understand and interpret the creative requirements in order to create an accurate representation of stereoscopy.
  • Ability to take direction and structure working practice so that design changes can be efficiently made.
  • Desire to learn from others and to take on increasingly challenging shots.
  • Must have excellent communication skills.
  • Must be able to accurately view 3D images.
  • 2-4+ years of previous experience in VFX compositing, 6+ months of stereo conversion experience.

Compositors
Primary responsibilities and skill-sets:

  • Able to composite shots effectively.
  • Good understanding of color, photography, film, and light.
  • Experience with digital film pipelines.
  • Ability to take direction and implement needed design changes.
  • Desire to learn from and teach others to expand skill-sets.
  • Previous rotoscoping/painting experience a plus.
  • Able to composite shots effectively.
  • Node based or After Effects compositing ideal.
  • Stereoscopic expertise a plus.
  • 2-4 years of previous experience in feature film compositing required.

Rotoscope/Paint Artist
Primary responsibilities and skill-sets:

  • Frame by frame rotoscoping to live-action plate elements.
  • The ability to create photo-real clean plates and track them onto live action plates.
  • Ability to effectively hand-paint on live action plates when needed.
  • An understanding of HD and Film grain and how to replicate it on clean plates.
  • Solid tracking skills in a 3D or 2D tracking package. Knowledge how to export and use this data in a compositing package.
  • A creative and proactive attitude to the task at hand.
  • To organize their time, collaborate, and effectively communicate with their supervisors and colleagues.
  • To stay positive and creative in the chaos of the production environment.
  • An understanding of movement essential.
  • Must have some technical understanding of a 3d software package.
  • Must have a great eye for detail.
  • Experience in Silhouette Fx critical, After Effects, and node based compositing, a plus.
  • Stereoscopic expertise a plus.

Senior Match-Movers
Primary responsibilities and skill-sets:

  • Must be able to reproduce exact camera moves within a computer environment.
  • Understanding of photography and the effects of different lenses on perspectives.
  • Artist, animator or camera operator experience is a plus.
  • Advanced knowledge of Maya.
  • Must have the ability to work under tight deadlines, and possess excellent problem solving skills.
  • Good written and oral communication skills including strong interpersonal skills.
  • Experience in gathering information on location for Match movers.
  • Maintains an expert level of knowledge about current developments in match-move tools for computer graphics, especially in areas that relate to the film industry.
  • Must have a willingness to improve skills, be detail-oriented and to work efficiently within a production environment.
  • Stereoscopic expertise a plus.

Please contact Liz Crawford lizc@rotofactory.com with your resume and a link to your online demo reel.

Thank you. RotoFactory is an E.O.E.

Particle FX Artist

Ingenuity Engine is currently seeking a Particle FX Specialist to work on projects in February and March that require particle development and shot integration. Must be able to work on site and know 3ds max, fume fx, plfow, and rayfire. Please send applications to jobs@ievfx.com.

After Effects Compositor – Vancouver, BC

Entity FX North, located in Vancouver, B.C., is now hiring for the tv series “Smallville”. We are looking for a strong intermediate to senior level After Effects Compositor. We are looking for individuals who enjoy a fast-paced production environment and work well in this setting. Entity FX North offers a competitive salary and creative work environment right in the heart of Yale Town.

Requirements:
· Must have production experience with After Effects
· An impressive reel with a written breakdown
· A self-starter with strong technical experience, have a creative flair, and an ability to organize and prioritize your work
· Artists will be responsible for taking a shot from start to final, creating temp composites, 2D tracking, assembling green screen composites, and incorporating 3D elements
· Strong problem-solving skills


· Vancouver based applicants only.

Interviews will be held in Vancouver.

Please send on-line demo reels to:
resumesnorth@entityfx.com

**No phone calls please**

FX Artists – DreamWorks Animation

DreamWorks Animation is currently looking for FX Shot Artists at both our Glendale, CA and Redwood City, CA locations.

* Designs & creates images, elements & effects
* Responsible for coding & providing support & documentation for tools created
* Solid understanding of Maya to be used for particle systems, fields, expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics & particle instancing/flocking
* Develop EFX systems & use EFX Systems developed by other animators
* Creatively solve problems & work with other departments to achieve goals of art direction
* Solve minor problems independently
* Strong artistic vision & ability to be creative
* Strong sense of design & composition
* Strong understanding of Animation & how things should look, feel & move
* Some experience writing scripts and/or programming is preferred
* Ability to multi-task on multiple shots
* Prioritize tasks
* Work on shots independently & efficiently
* Patient, willing to answer questions & mentor other artists
* Stays abreast of current technologies & attempt to implement them effectively

Job Requirements:

* 2-3 years of experience involving simulations of natural phenomenon, particle systems, procedural modeling, procedural animation, hard and soft body dynamics and other similar effects
* Must have strong visual and technical skills
* Ability to work collaboratively in a high-end software and production environment
* A strong background in computer programming, preferably in C or C++ and UNIX
* An understanding of physical dynamics and natural phenomena is key

To apply:
Please send your resume, reel and reel breakdown to:
DreamWorks Animation
1000 Flower Street
Glendale, CA 91201
Attn: FX Artist

Or to apply online, please send your resume and reel breakdown along with your website to: jobs (at) dreamworks.com. Please use "FX Artist – Your Name" as the subject line of your email.

www.dreamworksanimation.com

Maya senior rigger

A Toronto based studio is looking for a for a talented Maya senior rigger with a minimum of three years industry experience in Film.

They are looking for a talented rigger who can:

– implement animation control rigging systems for complex characters and props using Maya
– set up rigs for low and high-res characters
– set up and rig character models
– work with animators to design, create, and maintain animation rigs for characters that are clean, efficient, and animation friendly
– design user interfaces and controls for characters and facial animation systems (bone and blend shape driven)
– maintain and improve current animation pipeline
– knowledge of animation sharing, and motion capture transfer between character rigs
– maintain a consistent level of productivity while meeting deadlines and producing high quality work
– troubleshoot and wrangle character-rigging issues for artists

http://www.smoothdevil.com/index.php?page=job&job_id=1553

closes: 20 Mar 2011

Ticklebug Creative Studio Having Immediate requirement

Dear All,

We have immediate requirement .

This is K.Anil Kumar from Ticklebug Creative Studio Pvt Ltd its a VFX company in Hyderabad. We currently have exiting oppurtunities for experience people.Compositors , Lighting&Texturing ,Modeling, Visual Effects ( Water ),Animation , Technical Head ( Who will handle all the softwares ,rendering and 3D Pipeline ).All the above job requirements are for Supervision Level. Just forward your resumes to the below mail id.

Requirements:
Strong problem solving skills and a good eye required.

Ability to work in a collaborative environment, taking direction from the Sequence lead(s), CG Supervisor and feedback from the Art Director and Director as necessary.

-Bachelor’s degree in Art, Fine Art, Illustration, Graphic Design, Computer Science or equivalent experience.

Thanks & Regards,

Contact:
K.Anil Kumar
+91 9849729252
anil.kumar@ticklebugstudio.com
info@ticklebugstudio.com
Ticklebug Creative Studios Pvt Ltd.

MPC Vancouver: Lead Lighting TD

Position Summary:

As Lead Lighting TD you would be responsible for the lighting design and rendering techniques used throughout your project/sequence and for managing the team of lighting TD’s to ensure they deliver their work to the very highest standard. Working closely with the CG supervisor you will develop and maintain the lighting pipeline. You will be responsible for the "look-dev" phase of the production where you’ll manage the development of shaders and lighting techniques to be used throughout the project. This will include delivering turntables for client approval.

Duties and Responsibilities:

  • Work with the Compositing Supervisor to determine the specific passes needed for each sequence
  • Work with shader writers to provide shaders suitable for delivering the required passes and the correct look
  • Ensure all lighting TD’s fully understand and adhere to the MPC rendering pipeline
  • Review daily render reports to assess rendering progress, average times, consistent errors etc
  • Work with R&D to continually refine all aspects of lighting and rendering

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Concept Artist

Position Summary:

Working alongside the Modelling and Environment teams to develop concept environments for an upcoming Film VFX project.

Requirements:

  • Ability to switch between different quality renders : hand sketch drawing/colour sketch on photoshop/high end realistic renders on Photoshop
  • Master at Photoshop
  • Good knowledge of photography
  • Matte painting experience and other software skills would be an advantage
  • Thorough understanding of digital/traditional and Graphic art techniques
  • Ability to evaluate with precision the time you need to execute a task
  • Ability to multi-task and to adapt easily to change
  • Previous experience in the film industry
  • An interest in stories and how to tell them

Details:

  • Location: Vancouver
  • Start Date: Immediate
  • Duration: Project Based

If this position sounds of interest then please get in touch via our website.

We look forward to hearing from you!

MPC Vancouver: Senior Environment TD

Position Summary:

The Senior Environment Technical Directors are responsible for designing and constructing Environment scenes, that match the photographic quality of the plates they are dealing with. They must have a proactive approach and a broad technical and artistic knowledge that allows them to manage and develop a shot from an early stage to the the final renders, understanding and supporting the Digital Matte Painters and the Compositors that they might work with.

Although their main duties are related with the technical set-up of the shots, they have to be able to proficiently use Photoshop in order to manipulate the provided plates and photo references, creating the final images that need to be projected onto the geometry.

Duties and Responsibilities:

  • Identify the best approach for the given task in terms of:

Aesthetic quality that matches the plate
Flexibilitywith a set up that can be easily changed/modified based on supervisors feedback
Efficiency at set up time and render time
Usability by other TDs, especially Junior Environment TDs

  • Construct and release Environment scenes based on the approaches agreed with the lead Environment TD
  • Create and Render Environments. This could be any of the following:
  • UV/camera projection set up, modelling, lighting and shading
  • Check and release the renders, or the Nuke scripts for the comp department to gather
  • Regularly release dailies so that progress on a shot can be assessed
  • Attend dailies sessions and obtain feedback from supervisors
  • Report any day-to-day problems or concerns to the lead Environment TD on the show and any software issues to the appropriate support team
  • Work with the Environment HOD to improve the feature set and stability of our tool set
  • Improve his or her knowledge and understanding of MPC’s Environment tool set and pipeline
  • Act as a mentor to Junior and Mid-Level Environment TDs in the department, aiding them in developing their creative and technical abilities and knowledge
  • Adequately document Environment practical methods, and ensure that documentation is available centrally for use by the Environment Department as a whole

Requirements:

  • A Senior Environment TD should have at least five years experience in Generalist/Environment work, either in commercials, TV or features
  • Basic understanding of Renderman compliant renders and LINUX
  • Autodesk Maya: Basic knowledge of hard surface modelling and general software interface, with a deep understanding of UV texturing and camera mapping techniques
  • Proficiency with Adobe Photoshop
  • Good knowledge of The Foundry Nuke (or any other node based compositing software)
  • Excellent understanding and ability to manage composition, colour and lighting
  • Capacity to work collaboratively with other Technical Directors, Matte Painters and Compositors
  • Excellent learning and communication skills
  • Strong organizational skills with the ability to handle complex projects within a fast paced, dynamic, deadline driven environment, according to leads and supervisors expectations
  • Creative problem solving
  • Proactive and open to comments and critics approach
  • Mel or Python scripting is a plus

Details:

  • Location: Vancouver
  • Duration: Project based
  • Start Date: Immediate

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Senior Digital Matte Painter

Position Summary:

With an emphasis on the aesthetics and techniques of photo-realistic image creation, the DMP artist will be responsible for painting photo real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates.

These Digital Matte Painting’s may also be used in a 3D environment and may be mapped onto 3D objects. These will eventually be rendered through a variety of off the shelf and proprietary renderers.

DMPs can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials and lighting is essential and must be demonstrated in the work on your reel. DMP artists may work closely with the compositors, modelling, look-dev and lighting artists and therefore must have a basic knowledge of the practices of each discipline.

Duties and Responsibilities:

  • Proficiency in creating photo-realistic DMPs
  • Assisting and developing the look of a shot or sequence with the supervision team
  • Work alongside the production team to establish schedules and technical requirements
  • Works in partnership with look-dev artists, lighters and compositors to ensure that the shots are delivered to the very highest standard
  • Design and construct Maya and Nuke environment scenes to develop and animate the 3D digital matte paintings, according with the visual and technical standards defined with the Environment Lead
  • Check and release the renders, or the Nuke scripts for the comp department to gather
  • Regularly release dailies so that progress on a shot can be assessed
  • Attend dailies sessions and obtain feedback from supervisors
  • Report any day-to-day problems or concerns to the lead Environment TD on the show and any software issues to the appropriate support list
  • Work with the Environment HOD to improve the feature set and stability of our tool set
  • Improve his or her knowledge and understanding of MPC’s Environment tool set and pipeline
  • Needs to be proactive and fairly autonomous
  • Act as a mentor to Junior and Mid-Level DMP artists in the department, aiding them in developing their creative and technical abilities and knowledge
  • Adequately document Environment practical methods, and ensure that documentation is available centrally for use by the 3D DMP Department as a whole

Requirements:

  • A Senior DMP should have at least five years experience in creating matte paintings for commercials, TV or feature films
  • Proficiency with Adobe Photoshop
  • Knowledge of traditional art skills and techniques: composition, colour, lighting; drawing, painting, photography
  • Basic understanding of Renderman compliant renders and LINUX
  • Deep understanding of UV texturing and camera mapping techniques
  • Autodesk Maya: Basic knowledge of hard surface modelling and general software interface
  • Good knowledge of The Foundry Nuke (or any other node based compositing software)
  • Capacity to work collaboratively with other Matte Painters, Technical Directors and Compositors
  • Excellent learning and communication skills
  • Strong organizational and follow through skills with the ability to handle complex projects within a fast paced, dynamic, deadline driven environment, according to leads and supervisors expectations
  • Creative problem solving
  • Proactive and open to comments and critics approach
  • Proficiency with Eon Vue, Autodesk Mudbox or Pixologic Zbrush is a plus
  • Mel or Python scripting is a plus

Details:

  • Location: Vancouver
  • Duration: Project based
  • Start Date: Immediate

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!